So much win! I have a couple nits; replying inline. On Tue, Sep 6, 2011 at 1:13 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Core Mesa already does the dispatch offset remapping for every > function that could possibly ever be supported. There's no need to > continue using that cruft in the driver. > > Since the call to _mesa_enable_imaging_extensions (via > driInitExtensions) is removed, EXT_blend_color and EXT_blend_logic_op > are explicitly added to the list. > > Cc: Alex Deucher <alexdeuc...@gmail.com> > Cc: Dave Airlie <airl...@redhat.com> > --- > src/mesa/drivers/dri/r300/r300_context.c | 162 > ++++++++++++------------------ > 1 files changed, 63 insertions(+), 99 deletions(-) > > diff --git a/src/mesa/drivers/dri/r300/r300_context.c > b/src/mesa/drivers/dri/r300/r300_context.c > index 213d3c0..984aff5 100644 > --- a/src/mesa/drivers/dri/r300/r300_context.c > +++ b/src/mesa/drivers/dri/r300/r300_context.c > @@ -35,6 +35,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE > SOFTWARE. > * \author Nicolai Haehnle <prefe...@gmx.net> > */ > > +#include <stdbool.h> > #include "main/glheader.h" > #include "main/api_arrayelt.h" > #include "main/context.h" > @@ -71,91 +72,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE > SOFTWARE. > #include "utils.h" > #include "xmlpool.h" /* for symbolic values of enum-type options */ > > -#define need_GL_VERSION_2_0 > -#define need_GL_ARB_occlusion_query > -#define need_GL_ARB_point_parameters > -#define need_GL_ARB_vertex_program > -#define need_GL_EXT_blend_equation_separate > -#define need_GL_EXT_blend_func_separate > -#define need_GL_EXT_blend_minmax > -#define need_GL_EXT_framebuffer_blit > -#define need_GL_EXT_framebuffer_object > -#define need_GL_EXT_fog_coord > -#define need_GL_EXT_gpu_program_parameters > -#define need_GL_EXT_provoking_vertex > -#define need_GL_EXT_secondary_color > -#define need_GL_EXT_stencil_two_side > -#define need_GL_ATI_separate_stencil > -#define need_GL_NV_vertex_program > -#define need_GL_OES_EGL_image > - > -#include "main/remap_helper.h" > - > -static const struct dri_extension card_extensions[] = { > - /* *INDENT-OFF* */ > - {"GL_ARB_depth_texture", NULL}, > - {"GL_ARB_fragment_program", NULL}, > - {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions}, > - {"GL_ARB_multitexture", NULL}, > - {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, > - {"GL_ARB_shadow", NULL}, > - {"GL_ARB_shadow_ambient", NULL}, > - {"GL_ARB_texture_border_clamp", NULL}, > - {"GL_ARB_texture_cube_map", NULL}, > - {"GL_ARB_texture_env_add", NULL}, > - {"GL_ARB_texture_env_combine", NULL}, > - {"GL_ARB_texture_env_crossbar", NULL}, > - {"GL_ARB_texture_env_dot3", NULL}, > - {"GL_ARB_texture_mirrored_repeat", NULL}, > - {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, > - {"GL_EXT_blend_equation_separate", > GL_EXT_blend_equation_separate_functions}, > - {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, > - {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, > - {"GL_EXT_blend_subtract", NULL}, > - {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, > - {"GL_EXT_gpu_program_parameters", > GL_EXT_gpu_program_parameters_functions}, > - {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions }, > - {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, > - {"GL_EXT_shadow_funcs", NULL}, > - {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions}, > - {"GL_EXT_stencil_wrap", NULL}, > - {"GL_EXT_texture_edge_clamp", NULL}, > - {"GL_EXT_texture_env_combine", NULL}, > - {"GL_EXT_texture_env_dot3", NULL}, > - {"GL_EXT_texture_filter_anisotropic", NULL}, > - {"GL_EXT_texture_lod_bias", NULL}, > - {"GL_EXT_texture_mirror_clamp", NULL}, > - {"GL_EXT_texture_rectangle", NULL}, > - {"GL_EXT_texture_sRGB", NULL}, > - {"GL_EXT_vertex_array_bgra", NULL}, > - {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions}, > - {"GL_ATI_texture_env_combine3", NULL}, > - {"GL_ATI_texture_mirror_once", NULL}, > - {"GL_MESA_pack_invert", NULL}, > - {"GL_MESA_ycbcr_texture", NULL}, > - {"GL_NV_blend_square", NULL}, > - {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, > -#if FEATURE_OES_EGL_image > - {"GL_OES_EGL_image", GL_OES_EGL_image_functions }, > -#endif > - {NULL, NULL} > - /* *INDENT-ON* */ > -}; > - > - > -static const struct dri_extension mm_extensions[] = { > - { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, > - { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, > - { NULL, NULL } > -}; > - > -/** > - * The GL 2.0 functions are needed to make display lists work with > - * functions added by GL_ATI_separate_stencil. > - */ > -static const struct dri_extension gl_20_extension[] = { > - {"GL_VERSION_2_0", GL_VERSION_2_0_functions }, > -}; > > static const struct tnl_pipeline_stage *r300_pipeline[] = { > /* Catch any t&l fallbacks > @@ -447,28 +363,76 @@ static void r300InitGLExtensions(struct gl_context *ctx) > { > r300ContextPtr r300 = R300_CONTEXT(ctx); > > - driInitExtensions(ctx, card_extensions, GL_TRUE); > - if (r300->radeon.radeonScreen->kernel_mm) > - driInitExtensions(ctx, mm_extensions, GL_FALSE); > + ctx->Extensions.ARB_depth_texture = true; > + ctx->Extensions.ARB_fragment_program = true; > + ctx->Extensions.ARB_multitexture = true; > + ctx->Extensions.ARB_shadow = true; > + ctx->Extensions.ARB_shadow_ambient = true; > + ctx->Extensions.ARB_texture_border_clamp = true; > + ctx->Extensions.ARB_texture_cube_map = true; > + ctx->Extensions.ARB_texture_env_combine = true; > + ctx->Extensions.ARB_texture_env_crossbar = true; > + ctx->Extensions.ARB_texture_env_dot3 = true; > + ctx->Extensions.ARB_texture_mirrored_repeat = true; > + ctx->Extensions.ARB_vertex_program = true; > + ctx->Extensions.EXT_blend_color = true; > + ctx->Extensions.EXT_blend_equation_separate = true; > + ctx->Extensions.EXT_blend_func_separate = true; > + ctx->Extensions.EXT_blend_logic_op = true; > + ctx->Extensions.EXT_blend_minmax = true; > + ctx->Extensions.EXT_blend_subtract = true; > + ctx->Extensions.EXT_fog_coord = true; > + ctx->Extensions.EXT_gpu_program_parameters = true; > + ctx->Extensions.EXT_point_parameters = true; > + ctx->Extensions.EXT_provoking_vertex = true; > + ctx->Extensions.EXT_secondary_color = true; > + ctx->Extensions.EXT_shadow_funcs = true; > + ctx->Extensions.EXT_stencil_two_side = true; > + ctx->Extensions.EXT_stencil_wrap = true; > + ctx->Extensions.EXT_texture_env_add = true; > + ctx->Extensions.EXT_texture_env_combine = true; > + ctx->Extensions.EXT_texture_env_dot3 = true; > + ctx->Extensions.EXT_texture_filter_anisotropic = true; > + ctx->Extensions.EXT_texture_lod_bias = true; > + ctx->Extensions.EXT_texture_mirror_clamp = true; > + ctx->Extensions.EXT_texture_sRGB = true; > + ctx->Extensions.EXT_vertex_array_bgra = true; > + ctx->Extensions.ATI_separate_stencil = true; > + ctx->Extensions.ATI_texture_env_combine3 = true; > + ctx->Extensions.ATI_texture_mirror_once = true; > + ctx->Extensions.MESA_pack_invert = true; > + ctx->Extensions.MESA_ycbcr_texture = true; > + ctx->Extensions.NV_blend_square = true; > + ctx->Extensions.NV_texture_rectangle = true; > + ctx->Extensions.NV_vertex_program = true; > +#if FEATURE_OES_EGL_image > + ctx->Extensions.OES_EGL_image = true; > +#endif > + ctx->Extensions.SGIS_texture_edge_clamp = true; > + > + if (r300->radeon.radeonScreen->kernel_mm) { > + ctx->Extensions.EXT_framebuffer_blit = true; > + ctx->Extensions.EXT_framebuffer_object = true; > + } > > if (r300->options.stencil_two_side_disabled) > - _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side"); > + ctx->Extensions.EXT_stencil_two_side = true;
This is wrong; it should be = false. Even better, up above in the big list, we could do: ctx->Extensions.EXT_stencil_two_side = !r300->options.stencil_two_side_disabled; Or whatever equivalent idiom is accepted in Mesa. > > if (r300->options.s3tc_force_disabled) { > - _mesa_disable_extension(ctx, > "GL_EXT_texture_compression_s3tc"); > + ctx->Extensions.EXT_texture_compression_s3tc = false; > } else if (ctx->Mesa_DXTn || r300->options.s3tc_force_enabled) { > - _mesa_enable_extension(ctx, > "GL_EXT_texture_compression_s3tc"); > - _mesa_enable_extension(ctx, "GL_S3_s3tc"); > + ctx->Extensions.EXT_texture_compression_s3tc = true; > + ctx->Extensions.S3_s3tc = true; > } Should we force off S3_s3tc when EXT_tc_s3tc is forced off? > > - if (!r300->radeon.radeonScreen->drmSupportsOcclusionQueries) { > - _mesa_disable_extension(ctx, "GL_ARB_occlusion_query"); > - } > - if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_R420) > - _mesa_enable_extension(ctx, "GL_ARB_half_float_vertex"); > + ctx->Extensions.ARB_occlusion_query = > + r300->radeon.radeonScreen->drmSupportsOcclusionQueries; > + > + ctx->Extensions.ARB_half_float_vertex = > + (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_R420); > > - if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) > - _mesa_enable_extension(ctx, "GL_EXT_packed_depth_stencil"); > + ctx->Extensions.EXT_packed_depth_stencil = > + (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515); > } > > static void r300InitIoctlFuncs(struct dd_function_table *functions) > -- > 1.7.4.4 FWIW, Reviewed-by: Corbin Simpson <mostawesomed...@gmail.com> Thanks for this! I'm so happy! ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson <mostawesomed...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev