On Thu, Dec 27, 2012 at 12:29 PM, Marek Olšák wrote:
> On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie wrote:
>> So I've got a persistent hang with the glsl-1.40-tf-no-position when I
>> enabled ubo/tbo and glsl 1.40.
>>
>> My original thoughts were there was no param export from the vertex
>> shad
On Don, 2012-12-27 at 03:29 +0100, Marek Olšák wrote:
> On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie wrote:
> > So I've got a persistent hang with the glsl-1.40-tf-no-position when I
> > enabled ubo/tbo and glsl 1.40.
> >
> > My original thoughts were there was no param export from the vertex
>
On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie wrote:
> So I've got a persistent hang with the glsl-1.40-tf-no-position when I
> enabled ubo/tbo and glsl 1.40.
>
> My original thoughts were there was no param export from the vertex
> shader, but I was wrong on that count, the
> vertex shader export