Re: [Mesa-dev] r600g glsl 1.40 streamout with no position test

2013-01-10 Thread Dave Airlie
On Thu, Dec 27, 2012 at 12:29 PM, Marek Olšák wrote: > On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie wrote: >> So I've got a persistent hang with the glsl-1.40-tf-no-position when I >> enabled ubo/tbo and glsl 1.40. >> >> My original thoughts were there was no param export from the vertex >> shad

Re: [Mesa-dev] r600g glsl 1.40 streamout with no position test

2012-12-27 Thread Michel Dänzer
On Don, 2012-12-27 at 03:29 +0100, Marek Olšák wrote: > On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie wrote: > > So I've got a persistent hang with the glsl-1.40-tf-no-position when I > > enabled ubo/tbo and glsl 1.40. > > > > My original thoughts were there was no param export from the vertex >

Re: [Mesa-dev] r600g glsl 1.40 streamout with no position test

2012-12-26 Thread Marek Olšák
On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie wrote: > So I've got a persistent hang with the glsl-1.40-tf-no-position when I > enabled ubo/tbo and glsl 1.40. > > My original thoughts were there was no param export from the vertex > shader, but I was wrong on that count, the > vertex shader export