On Thu, Dec 27, 2012 at 12:29 PM, Marek Olšák <mar...@gmail.com> wrote: > On Thu, Dec 27, 2012 at 12:54 AM, Dave Airlie <airl...@gmail.com> wrote: >> So I've got a persistent hang with the glsl-1.40-tf-no-position when I >> enabled ubo/tbo and glsl 1.40. >> >> My original thoughts were there was no param export from the vertex >> shader, but I was wrong on that count, the >> vertex shader exports a param along with the stream output. >> >> Below is the TGSI/r600g dump from my evergreen for the offending >> program, it reliably takes out all the EG cards I tested on (haven't >> tried anything else). >> >> This is blocking me from enabling UBO/TBO on evergreen as I don't want >> to start having piglit lockups once I enable it. >> >> Dave. >> ______________________________________________________________ >> -------------------------------------------------------------- >> VERT >> DCL IN[0] >> DCL OUT[0], GENERIC[12] >> DCL TEMP[0], LOCAL >> 0: MOV TEMP[0].x, IN[0].xxxx >> 1: MOV OUT[0], TEMP[0] >> 2: END >> STREAMOUT >> 0: MEM_STREAM0_BUF0 OUT[0].x___ > > This looks like the "copy_buffer" shader, which is known to work. The > only differences are that there is no position output and OUT[0] is > declared as GENERIC[12]. > > My bet is that the problem is with the declaration, not with streamout > itself. Maybe the POSITION output should be added artificially if it's > missing in the shader, or maybe something else goes wrong after the > vertex shader. (SPI?)
Just FYI, if I disable transform feedback in the test (comment out the glBeginTF and glEndTF) I don't get a hang anymore, not sure this helps. Dave. > > Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev