Re: [Mesa-dev] default texture buffer object

2013-01-14 Thread Eric Anholt
Dave Airlie writes: > On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt wrote: >> Dave Airlie writes: >> >>> Hi, >>> >>> so the gallium state tracker falls over with one of the TBO tests and >>> I wsa wondering what the correct solution is. >>> >>> After the tests run, the test leaves the fragment s

Re: [Mesa-dev] default texture buffer object

2013-01-13 Thread Dave Airlie
On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt wrote: > Dave Airlie writes: > >> Hi, >> >> so the gallium state tracker falls over with one of the TBO tests and >> I wsa wondering what the correct solution is. >> >> After the tests run, the test leaves the fragment shader bound, but >> has deleted

Re: [Mesa-dev] default texture buffer object

2013-01-13 Thread Eric Anholt
Dave Airlie writes: > Hi, > > so the gallium state tracker falls over with one of the TBO tests and > I wsa wondering what the correct solution is. > > After the tests run, the test leaves the fragment shader bound, but > has deleted the texture object and the buffer object, > so we just have the