On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt <e...@anholt.net> wrote: > Dave Airlie <airl...@gmail.com> writes: > >> Hi, >> >> so the gallium state tracker falls over with one of the TBO tests and >> I wsa wondering what the correct solution is. >> >> After the tests run, the test leaves the fragment shader bound, but >> has deleted the texture object and the buffer object, >> so we just have the ctx->Shared->DefaultTex[TEXTURE_BUFFER_INDEX], >> however since this has no buffer object bound >> the code falls over. >> >> Now the docs say the results of sampling from an tbo with no buffer >> object is undefined, but crashing isn't probably the right solution >> >> The intel driver seems to deal with there being no backing BO by >> binding an object at address 0 with w/h = 0. > > I actually had written a test to make sure that rendering with no BO > didn't crash, before realizing that you actually were allowed to crash > for "undefined" behavior. I'd be tempted to just fix the test that's > unintentionally testing this and if we want to avoid the crash, put in > the independent test for it. Let me know if you want that.
Yeah I suppose that makes more sense, fixing the formats test is just a matter of putting glUseProgram(0) at the end before we go back to glClear, but it might be good to have an explicit test to just avoid the crash. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev