Hi Edward,
On 19 August 2015 at 09:58, Edward O'Callaghan
wrote:
> From: Edward O'Callaghan
>
> This struct was getting a bit crowded, following the lead of
> radeonsi, mirror the idea of having sub-structures for each
> shader type. Turning 'r600_shader_key' into an union saves
> some trivial m
On 19 August 2015 at 18:58, Edward O'Callaghan
wrote:
> From: Edward O'Callaghan
>
> This struct was getting a bit crowded, following the lead of
> radeonsi, mirror the idea of having sub-structures for each
> shader type. Turning 'r600_shader_key' into an union saves
> some trivial memory and CP
For the series:
Reviewed-by: Marek Olšák
Marek
On Wed, Aug 19, 2015 at 10:58 AM, Edward O'Callaghan
wrote:
> From: Edward O'Callaghan
>
> This struct was getting a bit crowded, following the lead of
> radeonsi, mirror the idea of having sub-structures for each
> shader type. Turning 'r600_sha