Hi Edward, On 19 August 2015 at 09:58, Edward O'Callaghan <edward.ocallag...@koparo.com> wrote: > From: Edward O'Callaghan <eocallag...@alterapraxis.com> > > This struct was getting a bit crowded, following the lead of > radeonsi, mirror the idea of having sub-structures for each > shader type. Turning 'r600_shader_key' into an union saves > some trivial memory and CPU cycles for the shader keys. > > Signed-off-by: Edward O'Callaghan <eocallag...@alterapraxis.com> > --- [snip] > diff --git a/src/gallium/drivers/r600/r600_shader.h > b/src/gallium/drivers/r600/r600_shader.h > index 5d05c81..e999997 100644 > --- a/src/gallium/drivers/r600/r600_shader.h > +++ b/src/gallium/drivers/r600/r600_shader.h > @@ -95,13 +95,18 @@ struct r600_shader { > struct r600_shader_array * arrays; > }; > > -struct r600_shader_key { > - unsigned color_two_side:1; > - unsigned alpha_to_one:1; > - unsigned nr_cbufs:4; > - unsigned vs_as_es:1; > - unsigned vs_as_gs_a:1; > - unsigned vs_prim_id_out:8; > +union r600_shader_key { > + struct { > + unsigned color_two_side:1; > + unsigned alpha_to_one:1; > + unsigned nr_cbufs:4; > + } ps; > + struct { > + unsigned as_es:1; /* export shader */ > + unsigned as_ls:1; /* local shader */ This seems like a new addition. Perhaps you should introduce it when there is a user for it ?
Cheers Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev