On Wed, Mar 11, 2015 at 09:10:01AM -0700, Ian Romanick wrote:
> On 03/06/2015 06:30 AM, Daniel Vetter wrote:
> > On Thu, Mar 05, 2015 at 02:38:44PM -0800, Ian Romanick wrote:
> >> On 03/04/2015 10:28 AM, Chad Versace wrote:
> >>> That text does not appear in the GL spec. When I read the manpage
>
On 03/06/2015 06:30 AM, Daniel Vetter wrote:
> On Thu, Mar 05, 2015 at 02:38:44PM -0800, Ian Romanick wrote:
>> On 03/04/2015 10:28 AM, Chad Versace wrote:
>>> That text does not appear in the GL spec. When I read the manpage alongside
>>> the GL spec, to get a more complete context, I think the ma
On Thu, Mar 05, 2015 at 02:38:44PM -0800, Ian Romanick wrote:
> On 03/04/2015 10:28 AM, Chad Versace wrote:
> > That text does not appear in the GL spec. When I read the manpage alongside
> > the GL spec, to get a more complete context, I think the manpage contains
> > that phrase simply to contras
On Thu, Mar 05, 2015 at 02:38:44PM -0800, Ian Romanick wrote:
> glFlush was invented to support indirect rendering (especially to the
> front buffer): it flushes the buffer in libGL to the xserver. If
> you're making any other assumptions about what it does or does not do...
> continue at your ow
On 03/04/2015 10:28 AM, Chad Versace wrote:
> On 03/04/2015 09:52 AM, Chris Wilson wrote:
>> On Wed, Mar 04, 2015 at 09:41:56AM -0800, Chad Versace wrote:
>>> On 02/26/2015 05:24 AM, Chris Wilson wrote:
When rendering to an fbo, even though it may be acting as a winsys
frontbuffer or just
On Wed, Mar 04, 2015 at 10:28:16AM -0800, Chad Versace wrote:
> On 03/04/2015 09:52 AM, Chris Wilson wrote:
> > The manpage for glFlush says
> >
> > "glFlush can return at any time. It does not wait until the execution of
> > *all*
> > previously issued GL commands is complete."
> >
> > Emphasi
On 03/04/2015 09:52 AM, Chris Wilson wrote:
> On Wed, Mar 04, 2015 at 09:41:56AM -0800, Chad Versace wrote:
>> On 02/26/2015 05:24 AM, Chris Wilson wrote:
>>> When rendering to an fbo, even though it may be acting as a winsys
>>> frontbuffer or just generally, we never throttle. However, when rende
On Wed, Mar 04, 2015 at 09:41:56AM -0800, Chad Versace wrote:
> On 02/26/2015 05:24 AM, Chris Wilson wrote:
> > When rendering to an fbo, even though it may be acting as a winsys
> > frontbuffer or just generally, we never throttle. However, when rendering
> > to an fbo, there is no natural frame b
On 02/26/2015 05:24 AM, Chris Wilson wrote:
> When rendering to an fbo, even though it may be acting as a winsys
> frontbuffer or just generally, we never throttle. However, when rendering
> to an fbo, there is no natural frame boundary. Conventionally we use
> SwapBuffers and glFinish, but potenti