I think I've figured out those issues... I just need to now figure out how to
properly implement applegl_glx.c ...
On Jun 5, 2011, at 6:34 PM, Jeremy Huddleston wrote:
> So I've finally sat down and tried to fix regressions on master due to glx
> restructuring last year ... mostly these are cha
So I've finally sat down and tried to fix regressions on master due to glx
restructuring last year ... mostly these are changes where people forgot to
make corresponding changes in the apple subdirectory.
There is one standout that I'm not sure how to fix (glxext.c). This is a build
failure in