I think I've figured out those issues... I just need to now figure out how to 
properly implement applegl_glx.c ...

On Jun 5, 2011, at 6:34 PM, Jeremy Huddleston wrote:

> So I've finally sat down and tried to fix regressions on master due to glx 
> restructuring last year ... mostly these are changes where people forgot to 
> make corresponding changes in the apple subdirectory.
> 
> There is one standout that I'm not sure how to fix (glxext.c).  This is a 
> build failure introduced by 
> (http://cgit.freedesktop.org/mesa/mesa/commit/?id=6849916170c0275c13510251a7b217c20f2b993e
> 
> This commit added a new reference to appleglDisplay, but it was never 
> defined.  What is supposed to be happening here?
> 
> ../glxext.c: In function ‘AllocAndFetchScreenConfigs’:
> ../glxext.c:782: error: ‘struct glx_display’ has no member named 
> ‘appleglDisplay’
> ../glxext.c:783: error: ‘struct glx_display’ has no member named 
> ‘appleglDisplay’
> ../glxext.c: In function ‘__glXInitialize’:
> ../glxext.c:869: warning: implicit declaration of function 
> ‘applegl_create_display’
> 
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