On Tue, 2018-11-06 at 11:04 +0200, Pohjolainen, Topi wrote:
> On Tue, Nov 06, 2018 at 09:40:17AM +0100, Iago Toral wrote:
> > On Tue, 2018-11-06 at 08:30 +0200, Topi Pohjolainen wrote:
> > > Here is a version 2 of adding support for 16-bit float
> > > instructions
> > > in
> > > the shader compiler
On Tue, Nov 06, 2018 at 02:08:32PM +0100, Connor Abbott wrote:
> On Tue, Nov 6, 2018 at 1:45 PM Pohjolainen, Topi
> wrote:
> >
> > On Tue, Nov 06, 2018 at 11:31:58AM +0100, Connor Abbott wrote:
> > > On Tue, Nov 6, 2018 at 11:14 AM Pohjolainen, Topi
> > > wrote:
> > > >
> > > > On Tue, Nov 06, 20
On Tue, Nov 6, 2018 at 1:45 PM Pohjolainen, Topi
wrote:
>
> On Tue, Nov 06, 2018 at 11:31:58AM +0100, Connor Abbott wrote:
> > On Tue, Nov 6, 2018 at 11:14 AM Pohjolainen, Topi
> > wrote:
> > >
> > > On Tue, Nov 06, 2018 at 10:45:52AM +0100, Connor Abbott wrote:
> > > > As far as I understand, me
On Tue, Nov 06, 2018 at 11:31:58AM +0100, Connor Abbott wrote:
> On Tue, Nov 6, 2018 at 11:14 AM Pohjolainen, Topi
> wrote:
> >
> > On Tue, Nov 06, 2018 at 10:45:52AM +0100, Connor Abbott wrote:
> > > As far as I understand, mediump handling can be split into two parts:
> > >
> > > 1. Figuring out
On Tue, Nov 6, 2018 at 11:31 AM Connor Abbott wrote:
>
> On Tue, Nov 6, 2018 at 11:14 AM Pohjolainen, Topi
> wrote:
> >
> > On Tue, Nov 06, 2018 at 10:45:52AM +0100, Connor Abbott wrote:
> > > As far as I understand, mediump handling can be split into two parts:
> > >
> > > 1. Figuring out which
On Tue, Nov 6, 2018 at 11:14 AM Pohjolainen, Topi
wrote:
>
> On Tue, Nov 06, 2018 at 10:45:52AM +0100, Connor Abbott wrote:
> > As far as I understand, mediump handling can be split into two parts:
> >
> > 1. Figuring out which operations (instructions or SSA values in NIR)
> > can use relaxed pre
On Tue, Nov 06, 2018 at 10:45:52AM +0100, Connor Abbott wrote:
> As far as I understand, mediump handling can be split into two parts:
>
> 1. Figuring out which operations (instructions or SSA values in NIR)
> can use relaxed precision.
> 2. Deciding which relaxed-precision operations to actually
As far as I understand, mediump handling can be split into two parts:
1. Figuring out which operations (instructions or SSA values in NIR)
can use relaxed precision.
2. Deciding which relaxed-precision operations to actually compute in
16-bit precision.
At least for GLSL, #1 is pretty well nailed
On Tue, Nov 06, 2018 at 09:40:17AM +0100, Iago Toral wrote:
> On Tue, 2018-11-06 at 08:30 +0200, Topi Pohjolainen wrote:
> > Here is a version 2 of adding support for 16-bit float instructions
> > in
> > the shader compiler. Unlike the first version which did all the
> > analysis
> > at glsl level
On Tue, 2018-11-06 at 08:30 +0200, Topi Pohjolainen wrote:
> Here is a version 2 of adding support for 16-bit float instructions
> in
> the shader compiler. Unlike the first version which did all the
> analysis
> at glsl level here one adds the notion of precision to NIR variables
> and
> does the
Here is a version 2 of adding support for 16-bit float instructions in
the shader compiler. Unlike the first version which did all the analysis
at glsl level here one adds the notion of precision to NIR variables and
does the analysis and precision lowering in NIR level.
This lives in: gitlab.free
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