On Tue, 2018-11-06 at 08:30 +0200, Topi Pohjolainen wrote: > Here is a version 2 of adding support for 16-bit float instructions > in > the shader compiler. Unlike the first version which did all the > analysis > at glsl level here one adds the notion of precision to NIR variables > and > does the analysis and precision lowering in NIR level. > > This lives in: gitlab.freedesktop.org:tpohjola/mesa and branch fp16. > > This is now mature enough to be able to use 16-bit precision for all > instructions except a few special cases for gfxbench trex and alu2. > (Unfortunately I'm not seeing any performance benefit.
That is not too surprising. The backend optimizer has been implemented in terms of 32-bit and you are probably losing a lot of optimizations in the generated code for 16-bit paths. I have hit some of that as well while working on the backend aspects of enabling 16-bit. For example, SIMD8 executions (which is all of the geometry pipeline) will not benefit from copy-propagation because is_partial_write() is always true for SIMD8 16-bit instructions with its current semantics. There are other optimization passes that have hard-coded 32-bit conditions, etc I have addressed a small part of this and have some code available that I expect to send for review soon, but there is clearly work to be done in the backend to optimize things for 16-bit paths, which I hope to work on in the near future. > This is not > that surprising as I got to the same point with the glsl-based > solution and was able to measure the performance already back then). > Hence I thought it is time to share it. > > While this is still work-in-progress I didn't want to flood the list > with the full set of patches but instead included the very last where > I try to outline the logic and its current shortcomings. There is > also > a short list of TODO items. > > In addition to those I need to examine couple of Intel specific > misrenderings. I haven't gotten that deep yet but it looks I'm > missing > something with 16-bit inot and mad/mac lowered interpolation. > Unfortunately I get corrupted rendering only with hardware while > simulator is happy. Are you implementing interpolation of 16-bit fragment shader inputs? I have discussed that with Jason in the past and based on my experimentation, I think the hardware doesn't support this natively: the interpolator seems to produce 32-bit deltas only and assumes 32-bit inputs only as well. > Mostly I'm afraid how to test all of this properly. I haven't written > any unit tests but that is high on my list. This is mostly because > I've > been uncertain about my design choices. So far I've used shader > runner tests that I've written for specific cases. These are useful > for > development purposes but don't bring much value for regression > testing. Have you tried dEQP / GLES CTS yet? I figure there should be a lot of mediump shaders there. Another note on 16-bit booleans, since I see you've been working on that, I don't know if you're aware that Jason has posted relevant patches here: https://lists.freedesktop.org/archives/mesa-dev/2018-October/207458.html This basically introduced the notion of bit-sized booleans in NIR, and it leaves it up to the backend to lower booleans to the bit-size they need before translating to a backend IR. I have been working on that lowering and have a prototype working for 16-bit booleans built on top of Jason's series and my backend work for half-float. Let me know if you are interested and I'll point you to the code. Iago > Alejandro PiƱeiro (1): > intel/compiler/fs: Use half_precision data_format on 16-bit fb > writes > > Jose Maria Casanova Crespo (2): > intel/compiler/fs: Include support for RT data_format bit > intel/compiler/disasm: Show half-precision data_format on rt_writes > > Topi Pohjolainen (58): > intel/compiler/fs: Set 16-bit sampler return format > intel/compiler/disasm: Show half-precision for sampler messages > intel/compiler/fs: Skip tex-inst early in conversion lowering > intel/compiler/fs: Support for dumping 16-bit IMM values > intel/compiler: Allow 16-bit math > intel/compiler/fs: Add helpers for 16-bit null regs > intel/compiler/fs: Use two SIMD8 instructions for 16-bit math > intel/compiler/fs: Use 16-bit null dest with 16-bit math > intel/compiler/fs: Use 16-bit null dest with 16-bit compare > intel/compiler/fs: Add 16-bit type support for nir_if > intel/compiler/eu: Prepare 3-src-op for 16-bit sources > intel/compiler/eu: Prepare 3-src-op for 16-bit dst > intel/compiler/eu: Allow 3-src-op with mixed precision (HF/F) > sources > intel/compiler/disasm: Print mixed precision 3-src types correctly > intel/compiler/disasm: Print 16-bit IMM values > intel/compiler/fs: Support for combining 16-bit immediates > intel/compiler/fs: Set tex type for generator to flag fp16 > intel/compiler/fs: Use component_size() instead of open coded > intel/compiler/fs: Add register padding support > intel/compiler/fs: Pad 16-bit texture return payloads > intel/compiler/fs: Pad 16-bit output (store/fb write) payloads > intel/compiler/fs: Pad 16-bit nir vec* components into full reg > intel/compiler/fs: Pad 16-bit nir intrinsic dest into full reg > intel/compiler/fs: Pad 16-bit const loads into full regs > intel/compiler/fs: Pad 16-bit load payload lowering > nir: Lower also 16-bit lrp() if needed > intel/compiler: Lower 16-bit lrp() > nir: Recognize f232(f216(x)) as x > nir: Recognize f216(f232(x)) as x > nir: Store variable precision when translating from glsl > glsl: Set default precision for builtin variables > i965: Prepare uniform mapping for 16-bit values > i965: Support for uploading 16-bit uniforms from 32-bit store > intel/compiler/fs: WIP: Use 32-bit slots for 16-bit uniforms > intel/compiler: Tell compiler if lower precision is supported > nir: Add lowering pass for variables marked mediump > nir: Add pass for deref precision lowering > nir: Add pass for alu precision lowering > nir: Add precision conversion for load/store_deref > nir: Add precision conversion for sources of texturing ops > nir: Don't set destination size 16 for booleans > nir: Add precision lowering for texture samples > nir: Add support for non-fixed precision > nir: Don't try to alter precision of boolean sources > nir: Add support for variable sized booleans > nir: Add support for lowering phi precision > intel/compiler/fs: Prepare alu dest type for 16-bit booleans > nir: Add lowering pass setting 16-bit boolean destinations > nir: Add lowering pass turning b2f(i2i32(x)) into b2f(x) > nir: Adjust integer precision for alus operating with 16-bit srcs > nir: Replace b2f(x) with b2f(i2i32(x)) for 16-bit x > nir: Adjust precision for discard_if > nir: Allow input varyings to be converted to lower precision > nir: Replace 16-bit src[0] for bcsel i2i32(src[0]) > nir: Replace 16-bit nir_if condition with i2i32(condition) > Revert "intel/compiler: fix 16-bit comparisons" > intel/compiler: Hook in precision lowering pass > nir: Document precision lowering pass > > src/compiler/Makefile.sources | 2 + > src/compiler/glsl/glsl_symbol_table.cpp | 20 + > src/compiler/glsl/glsl_symbol_table.h | 7 + > src/compiler/glsl/glsl_to_nir.cpp | 1 + > src/compiler/nir/meson.build | 2 + > src/compiler/nir/nir.h | 18 + > src/compiler/nir/nir_lower_bool_size.c | 120 +++ > src/compiler/nir/nir_lower_precision.cpp | 820 > ++++++++++++++++++ > src/compiler/nir/nir_opt_algebraic.py | 5 + > src/intel/blorp/blorp.c | 4 +- > src/intel/compiler/brw_compiler.c | 1 + > src/intel/compiler/brw_disasm.c | 28 +- > src/intel/compiler/brw_eu.h | 3 +- > src/intel/compiler/brw_eu_emit.c | 83 +- > src/intel/compiler/brw_fs.cpp | 68 +- > src/intel/compiler/brw_fs.h | 4 +- > src/intel/compiler/brw_fs_builder.h | 37 +- > .../compiler/brw_fs_combine_constants.cpp | 84 +- > .../compiler/brw_fs_copy_propagation.cpp | 7 +- > src/intel/compiler/brw_fs_generator.cpp | 13 +- > .../compiler/brw_fs_lower_conversions.cpp | 42 + > src/intel/compiler/brw_fs_nir.cpp | 197 +++-- > src/intel/compiler/brw_fs_surface_builder.cpp | 3 +- > src/intel/compiler/brw_fs_visitor.cpp | 6 + > src/intel/compiler/brw_inst.h | 5 + > src/intel/compiler/brw_ir_fs.h | 16 + > src/intel/compiler/brw_nir.c | 22 +- > src/intel/compiler/brw_nir.h | 4 +- > src/intel/compiler/brw_reg_type.c | 2 + > src/intel/compiler/brw_shader.h | 7 + > src/intel/vulkan/anv_pipeline.c | 2 +- > .../drivers/dri/i965/brw_nir_uniforms.cpp | 8 +- > src/mesa/drivers/dri/i965/brw_program.c | 10 +- > src/mesa/drivers/dri/i965/brw_program.h | 6 +- > src/mesa/drivers/dri/i965/brw_tcs.c | 2 +- > .../drivers/dri/i965/gen6_constant_state.c | 14 +- > 36 files changed, 1548 insertions(+), 125 deletions(-) > create mode 100644 src/compiler/nir/nir_lower_bool_size.c > create mode 100644 src/compiler/nir/nir_lower_precision.cpp > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev