Kenneth Graunke writes:
> Here's a follow-up to my last series. Now that the FS precompile
> doesn't completely keel over in the face of texturing, I figured I'd
> try to fix it up.
>
> The result is pretty good: we now guess correctly most of the time.
> On Sandybridge, my L4D2 timedemo has onl
Here's a follow-up to my last series. Now that the FS precompile
doesn't completely keel over in the face of texturing, I figured I'd
try to fix it up.
The result is pretty good: we now guess correctly most of the time.
On Sandybridge, my L4D2 timedemo has only 39 recompiles, as opposed to
206 be