Kenneth Graunke <kenn...@whitecape.org> writes:

> Here's a follow-up to my last series.  Now that the FS precompile
> doesn't completely keel over in the face of texturing, I figured I'd
> try to fix it up.
>
> The result is pretty good: we now guess correctly most of the time.
> On Sandybridge, my L4D2 timedemo has only 39 recompiles, as opposed to
> 206 before the SamplerUnits rework began.  With that in mind, I've
> reenabled the precompile, which avoids a lot of stuttering on startup.
>
> Someday I need to go back and see if anything can be done about Gen4-5.
> I'm not sure how the precompile will do on those platforms.
>
> This does contain one important fix: patch 8 fixes a regression from my
> last series where I totally broke the VS precompile.

Couple of tiny comments, and other than that

Reviewed-by: Eric Anholt <e...@anholt.net>

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