Kenneth Graunke <kenn...@whitecape.org> writes: > Here's a follow-up to my last series. Now that the FS precompile > doesn't completely keel over in the face of texturing, I figured I'd > try to fix it up. > > The result is pretty good: we now guess correctly most of the time. > On Sandybridge, my L4D2 timedemo has only 39 recompiles, as opposed to > 206 before the SamplerUnits rework began. With that in mind, I've > reenabled the precompile, which avoids a lot of stuttering on startup. > > Someday I need to go back and see if anything can be done about Gen4-5. > I'm not sure how the precompile will do on those platforms. > > This does contain one important fix: patch 8 fixes a regression from my > last series where I totally broke the VS precompile.
Couple of tiny comments, and other than that Reviewed-by: Eric Anholt <e...@anholt.net>
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