On Fri, 11 Jan 2019 at 13:05, Tom Butler wrote:
> In particular I'm looking to get FSAA working in older games via wine, mostly
> they don't support antialiasing which is a shame because there's plenty of
> GPU power going to waste which could be fixing the jaggles. On nvidia
> __GL_FSAA_MODE w
Thanks Marek, what would need to happen to get this enabled
again? Will simply reverting the commit that took it out work? If
so is there any chance of getting this put back officially or
would I have to manually compile the driver each release?
In particular I
Yes, reverting the commit should be enough.
Marek
On Thu, Jan 10, 2019, 5:02 PM Tom Butler Thanks Marek, what would need to happen to get this enabled again? Will
> simply reverting the commit that took it out work? If so is there any
> chance of getting this put back officially or would I have
Yes, it could be added back.
Marek
On Tue, Nov 27, 2018 at 3:15 AM Tom Butler wrote:
> Hello,
>
> I realise this was removed for a reason (
> https://lists.freedesktop.org/archives/mesa-dev/2014-September/067864.html
> ) but there are cases where it is useful. In older games that do not
> suppo
Hello,
I realise this was removed for a reason (
https://lists.freedesktop.org/archives/mesa-dev/2014-September/067864.html
) but there are cases where it is useful. In older games that do not
support native FSAA being able to force it in the driver is the only way
to enable it.
A quick go