On 12/04/18 09:36, Ian Romanick wrote:
Are we still calculating limits (that affect whether or not a shader can
successfully link) after only doing GLSL optimizations? I'm worried
that making a pretty big change to the optimization path is going to
break some app on (most likely) an older piece
Are we still calculating limits (that affect whether or not a shader can
successfully link) after only doing GLSL optimizations? I'm worried
that making a pretty big change to the optimization path is going to
break some app on (most likely) an older piece of hardware because the
linker will now d
This series is part of an effort to reduce the regression in compile
times when switching radeonsi from TGIS -> NIR. But it also turns
out to be quite handy for i965 too.
The idea is to make better use of GLSLOptimizeConservatively.
Currently TGSI must ignore the flag until all functions have been