On Tuesday 28 February 2012, Eric Anholt wrote:
> On Tue, 28 Feb 2012 09:08:39 -0800 (PST), Benoit Jacob
> wrote:
> > 1. Is it possible for the application to choose between Mesa renderers?
> > Ideally I would like to be able to evaluate the driver blacklist, and
> > depending on that, use eit
On Don, 2012-03-01 at 06:05 -0800, Benoit Jacob wrote:
>
> - Original Message -
> > On Mit, 2012-02-29 at 16:06 -0800, Benoit Jacob wrote:
> > >
> > > - Original Message -
> > > > On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> > > > >
> > > > > At Mozilla we've been wo
- Original Message -
> On Mit, 2012-02-29 at 16:06 -0800, Benoit Jacob wrote:
> >
> > - Original Message -
> > > On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> > > >
> > > > At Mozilla we've been wondering if we could get a good software
> > > > fallback for users who
On Mit, 2012-02-29 at 16:06 -0800, Benoit Jacob wrote:
>
> - Original Message -
> > On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> > >
> > > At Mozilla we've been wondering if we could get a good software
> > > fallback for users who can't get hardware-accelerated WebGL. Mesa
>
- Original Message -
> I think the old Mesa software renderer
> is faster for some fixed function cases, as it has special hand
> written paths for that.
Not a concern for us: WebGL doesn't expose, or rely on, the fixed function API.
It stays close to OpenGL ES 2.
Cheers,
Benoit
- Original Message -
> On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> >
> > At Mozilla we've been wondering if we could get a good software
> > fallback for users who can't get hardware-accelerated WebGL. Mesa
> > llvmpipe seems like the best open source OpenGL renderer, right?
- Original Message -
> On Tue, 28 Feb 2012 09:08:39 -0800 (PST), Benoit Jacob
> wrote:
> > Hi List,
> >
> > At Mozilla we've been wondering if we could get a good software
> > fallback for users who can't get hardware-accelerated WebGL. Mesa
> > llvmpipe seems like the best open source
Many thanks for the answers, that is what I needed to know.
I filed this mentored bug, hopefully someone bites:
https://bugzilla.mozilla.org/show_bug.cgi?id=731836
> llvmpipe can also be built as drop-in replacement for
> libGL.so/opengl32, which could be shipped/bundled separately
Yes, that is
- Original Message -
> On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
> >
> > At Mozilla we've been wondering if we could get a good software
> > fallback for users who can't get hardware-accelerated WebGL. Mesa
> > llvmpipe seems like the best open source OpenGL renderer, right? A
On Die, 2012-02-28 at 09:08 -0800, Benoit Jacob wrote:
>
> At Mozilla we've been wondering if we could get a good software
> fallback for users who can't get hardware-accelerated WebGL. Mesa
> llvmpipe seems like the best open source OpenGL renderer, right? At
> least, it performed superbly in ou
On 02/28/2012 02:39 PM, Eric Anholt wrote:
On Tue, 28 Feb 2012 09:08:39 -0800 (PST), Benoit Jacob
wrote:
Hi List,
At Mozilla we've been wondering if we could get a good software fallback for
users who can't get hardware-accelerated WebGL. Mesa llvmpipe seems like the
best open source OpenGL
On Tue, 28 Feb 2012 09:08:39 -0800 (PST), Benoit Jacob
wrote:
> Hi List,
>
> At Mozilla we've been wondering if we could get a good software fallback for
> users who can't get hardware-accelerated WebGL. Mesa llvmpipe seems like the
> best open source OpenGL renderer, right? At least, it perfo
- Original Message -
> Hi List,
>
> At Mozilla we've been wondering if we could get a good software
> fallback for users who can't get hardware-accelerated WebGL. Mesa
> llvmpipe seems like the best open source OpenGL renderer, right? At
> least, it performed superbly in our quick tests.
Hi List,
At Mozilla we've been wondering if we could get a good software fallback for
users who can't get hardware-accelerated WebGL. Mesa llvmpipe seems like the
best open source OpenGL renderer, right? At least, it performed superbly in our
quick tests.
Questions:
1. Is it possible for th
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