On Mon, Oct 30, 2017 at 12:43 PM, Andres Gomez wrote:
> On Mon, 2017-10-30 at 11:39 -0400, Ilia Mirkin wrote:
>> On Mon, Oct 30, 2017 at 11:29 AM, Emil Velikov
>> wrote:
>> > On 28 October 2017 at 21:35, Andres Gomez wrote:
>> > > On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote:
>> > > > O
On Mon, 2017-10-30 at 11:39 -0400, Ilia Mirkin wrote:
> On Mon, Oct 30, 2017 at 11:29 AM, Emil Velikov
> wrote:
> > On 28 October 2017 at 21:35, Andres Gomez wrote:
> > > On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote:
> > > > On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote:
> > > > >
On Mon, Oct 30, 2017 at 11:29 AM, Emil Velikov wrote:
> On 28 October 2017 at 21:35, Andres Gomez wrote:
>> On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote:
>>> On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote:
>>> > Rejected (6)
>>> >
>>> >
>>> > Ilia Mirkin (1):
>>> >
On 28 October 2017 at 21:35, Andres Gomez wrote:
> On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote:
>> On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote:
>> > Rejected (6)
>> >
>> >
>> > Ilia Mirkin (1):
>> > glsl: fix derived cs variables
>> >
>> > Reason: Commit is too
On Fri, 2017-10-27 at 14:14 -0400, Ilia Mirkin wrote:
> On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote:
> > Rejected (6)
> >
> >
> > Ilia Mirkin (1):
> > glsl: fix derived cs variables
> >
> > Reason: Commit is too big for stable at this point.
>
> The issue it fixes in
On Fri, Oct 27, 2017 at 1:43 PM, Andres Gomez wrote:
> Rejected (6)
>
>
> Ilia Mirkin (1):
> glsl: fix derived cs variables
>
> Reason: Commit is too big for stable at this point.
The issue it fixes in regular compute shaders is slightly difficult to
hit (but there are piglits
Hello list,
The candidate for the Mesa 17.2.4 is now available. Currently we have:
- 21 queued
- 10 nominated (outstanding)
- and 6 rejected patches
In the current queue we have:
In Mesa Core we have included a change to prevent KOTOR from breaking
when in combination with the ATI fragment s