Re: [Mesa-dev] Mesa (master): docs: Update GL3.txt.

2012-07-11 Thread Bryan Cain
On 07/11/2012 12:24 AM, Eric Anholt wrote: > Kenneth Graunke writes: >> inverse() has been done for a while. > Does the inverse() builtin constant expression handling work for > you? It doesn't here. > >> None of us know what "highp change" means; > GLSL 1.40 spec: "Make the default precision qua

Re: [Mesa-dev] Mesa (master): docs: Update GL3.txt.

2012-07-11 Thread Eric Anholt
Bryan Cain writes: > On 07/11/2012 12:24 AM, Eric Anholt wrote: >> Kenneth Graunke writes: >>> inverse() has been done for a while. >> Does the inverse() builtin constant expression handling work for >> you? It doesn't here. >> >>> None of us know what "highp change" means; >> GLSL 1.40 spec: "

Re: [Mesa-dev] Mesa (master): docs: Update GL3.txt.

2012-07-10 Thread Eric Anholt
Kenneth Graunke writes: > inverse() has been done for a while. Does the inverse() builtin constant expression handling work for you? It doesn't here. > None of us know what "highp change" means; GLSL 1.40 spec: "Make the default precision qualification for fragment shader be high." -- it was a