On 07/11/2012 12:24 AM, Eric Anholt wrote:
> Kenneth Graunke writes:
>> inverse() has been done for a while.
> Does the inverse() builtin constant expression handling work for
> you? It doesn't here.
>
>> None of us know what "highp change" means;
> GLSL 1.40 spec: "Make the default precision qua
Bryan Cain writes:
> On 07/11/2012 12:24 AM, Eric Anholt wrote:
>> Kenneth Graunke writes:
>>> inverse() has been done for a while.
>> Does the inverse() builtin constant expression handling work for
>> you? It doesn't here.
>>
>>> None of us know what "highp change" means;
>> GLSL 1.40 spec: "
Kenneth Graunke writes:
> inverse() has been done for a while.
Does the inverse() builtin constant expression handling work for
you? It doesn't here.
> None of us know what "highp change" means;
GLSL 1.40 spec: "Make the default precision qualification for fragment
shader be high." -- it was a