Kenneth Graunke <k...@kemper.freedesktop.org> writes:
> inverse() has been done for a while.

Does the inverse() builtin constant expression handling work for
you?  It doesn't here.

> None of us know what "highp change" means;

GLSL 1.40 spec: "Make the default precision qualification for fragment
shader be high." -- it was also on our task list.

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