On Thu, Nov 4, 2010 at 11:24 AM, Chia-I Wu wrote:
> On Thu, Nov 4, 2010 at 3:53 AM, Clurado cl wrote:
> > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but
> for
> > me , its a little hard to know whats kristian does . it does compositing
> > and idont need that. can u expl
On Thu, Nov 4, 2010 at 3:53 AM, Clurado cl wrote:
> Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for
> me , its a little hard to know whats kristian does . it does compositing
> and idont need that. can u explain more !?
It does not composite. You can try to look for, s
Intel GM855 - i915 - it doesnt have shaders so no gles2
On Wed, Nov 3, 2010 at 11:49 PM, Corbin Simpson
wrote:
> On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl wrote:
> > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but
> for
> > me , its a little hard to know whats kristian d
On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl wrote:
> Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for
> me , its a little hard to know whats kristian does . it does compositing
> and idont need that. can u explain more !?
>
> it uses dri2 , but from here : http://www.mes
Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for
me , its a little hard to know whats kristian does . it does compositing
and idont need that. can u explain more !?
it uses dri2 , but from here : http://www.mesa3d.org/egl.html . DRI2 have x
surface unlinke dri1 it doesnt
On Thu, Nov 4, 2010 at 1:53 AM, Clurado cl wrote:
>
> Hi all , its interesting topic ,
>
> Q: simply i want to know is there any way to get Hw Accl 3d with DRI and
> draw it on the screen without x ( also glx ) ?!
>
> my first approach is wayland but my device doesnt support pixel and vector
> sha
Hi all , its interesting topic ,
Q: simply i want to know is there any way to get Hw Accl 3d with DRI and
draw it on the screen without x ( also glx ) ?!
my first approach is wayland but my device doesnt support pixel and vector
shaders , so i cant use gles2 ( wayland requires )
second is egl/dr