On Wed, Nov 3, 2010 at 12:53 PM, Clurado cl <clurado1...@gmail.com> wrote: > Can wayland be ported for use of gles1 ?! i saw compositor-drm.c , but for > me , its a little hard to know whats kristian does . it does compositing > and idont need that. can u explain more !? > > it uses dri2 , but from here : http://www.mesa3d.org/egl.html . DRI2 have x > surface unlinke dri1 it doesnt have framebuffer surface . > > so how it used in wayland ?! > > On Wed, Nov 3, 2010 at 11:07 PM, Chia-I Wu <olva...@gmail.com> wrote: >> >> On Thu, Nov 4, 2010 at 1:53 AM, Clurado cl <clurado1...@gmail.com> wrote: >> > >> > Hi all , its interesting topic , >> > >> > Q: simply i want to know is there any way to get Hw Accl 3d with DRI and >> > draw it on the screen without x ( also glx ) ?! >> > >> > my first approach is wayland but my device doesnt support pixel and >> > vector >> > shaders , so i cant use gles2 ( wayland requires ) >> > >> > second is egl/dri ( one ) but this egl driver was deprecated from mesa . >> > >> > third is miniglx , its dead ( is it functional ?! ) >> > >> > there are some other approches but non of them can power the intel >> > hardwares >> > . >> > >> > so i want to disscuss with u about the topic . >> > >> > Q: can we use egl and egl_dri2 ?!
Which device is this? Which drivers are you using? -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson <mostawesomed...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev