On Mon, 2010-05-03 at 10:29 -0700, José Fonseca wrote:
> On Mon, 2010-05-03 at 09:44 -0700, Brian Paul wrote:
> > Jose Fonseca wrote:
> > > I read the extension and it is not crystal clear, but it seems to imply
> > > the swizzles are orthogonal to the format, and applied as the very last
> > > s
Dave Airlie wrote:
On Sat, May 1, 2010 at 6:47 PM, Dave Airlie wrote:
In looking at adding EXT_texture_swizzle I'm a bit confused about what
exactly should happen with BGRA textures, as on r300 we use the
texture swizzling to do BGRA, so we would have some interaction at
that point.
To make su
On Mon, 2010-05-03 at 09:44 -0700, Brian Paul wrote:
> Jose Fonseca wrote:
> > I read the extension and it is not crystal clear, but it seems to imply the
> > swizzles are orthogonal to the format, and applied as the very last step
> > before being used in a shader. That is, the semantics are the
Dave Airlie wrote:
In looking at adding EXT_texture_swizzle I'm a bit confused about what
exactly should happen with BGRA textures, as on r300 we use the
texture swizzling to do BGRA, so we would have some interaction at
that point.
To make sure we test for this I've made the following enhancmen
Jose Fonseca wrote:
I read the extension and it is not crystal clear, but it seems to imply the swizzles are orthogonal to the format, and applied as the very last step before being used in a shader. That is, the semantics are the same of adding a swizzle instruction after a TEX opcode, regardless
On 02.05.2010 13:08, José Fonseca wrote:
> On Sun, 2010-05-02 at 02:36 -0700, Dave Airlie wrote:
>> On Sun, May 2, 2010 at 7:30 PM, Jose Fonseca
>> wrote:
>>> I read the extension and it is not crystal clear, but it seems to
>>> imply the swizzles are orthogonal to the format, and applied as
>>> t
On Sun, 2010-05-02 at 02:36 -0700, Dave Airlie wrote:
> On Sun, May 2, 2010 at 7:30 PM, Jose Fonseca wrote:
> > I read the extension and it is not crystal clear, but it seems to imply the
> > swizzles are orthogonal to the format, and applied as the very last step
> > before being used in a shad
On Sun, May 2, 2010 at 7:30 PM, Jose Fonseca wrote:
> I read the extension and it is not crystal clear, but it seems to imply the
> swizzles are orthogonal to the format, and applied as the very last step
> before being used in a shader. That is, the semantics are the same of adding
> a swizzle
mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] EXT_tetxure_swizzle and BGRA textures : glean test
enhancement
On Sat, May 1, 2010 at 6:47 PM, Dave Airlie wrote:
> In looking at adding EXT_texture_swizzle I'm a bit confused about what
> exactly should happen with BGRA text
On Sat, May 1, 2010 at 6:47 PM, Dave Airlie wrote:
> In looking at adding EXT_texture_swizzle I'm a bit confused about what
> exactly should happen with BGRA textures, as on r300 we use the
> texture swizzling to do BGRA, so we would have some interaction at
> that point.
>
> To make sure we test
In looking at adding EXT_texture_swizzle I'm a bit confused about what
exactly should happen with BGRA textures, as on r300 we use the
texture swizzling to do BGRA, so we would have some interaction at
that point.
To make sure we test for this I've made the following enhancments to
the glean test
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