On Sat, May 1, 2010 at 6:47 PM, Dave Airlie <airl...@gmail.com> wrote: > In looking at adding EXT_texture_swizzle I'm a bit confused about what > exactly should happen with BGRA textures, as on r300 we use the > texture swizzling to do BGRA, so we would have some interaction at > that point. > > To make sure we test for this I've made the following enhancments to > the glean test (in piglit tree - but I'll resubmit against glean tree > if correct). > > Can someone with a clue make sure this is a sane test, it passes > against swrast.. >
Hmm on a second look inside mesa, it appears it never stores textures internally as BGRA, it always does a swizzle translate on the way in, so this test won't help me there, I'll have to think up something a bit more intricate to test this stuff. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev