Hello,
one day I bought Mass Effect 3, but currently I'm not really able to play
it on my Linux laptop featuring
3.0 Mesa 9.1.4.
Gallium 0.4 on AMD CEDAR
I tried the fglrx driver, but it gives more problems than it solves (yet
the fps is there).
With the radeon driver I manage to get to an ALMOS
Hello,
one day I bought Mass Effect 3, but currently I'm not really able to play
it on my Linux laptop featuring
3.0 Mesa 9.1.4.
Gallium 0.4 on AMD CEDAR
I tried the fglrx driver, but it gives more problems than it solves (yet
the fps is there).
With the radeon driver I manage to get to an ALMOS
Hi Chris
Just a quick note for any Gentoo users - I've added these alternative
sources into the FireBurn overlay
You just need to set the nine use flag and you'll get Chris's versions
Cheers
Mike
On 16 July 2013 19:43, Christoph Bumiller wrote:
> So, about two months ago I had the insane ide
On Tue, 2013-07-23 at 08:39 +1000, Dave Airlie wrote:
> On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák wrote:
> > I think this is radically different from d3d1x, as it already can be
> > used to play games from Blizzard, Bethesda, and other companies
> > according to Christoph. I don't think this is
On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák wrote:
> I think this is radically different from d3d1x, as it already can be
> used to play games from Blizzard, Bethesda, and other companies
> according to Christoph. I don't think this is much about what's best
> for Wine, because Wine has to work o
I think this is radically different from d3d1x, as it already can be
used to play games from Blizzard, Bethesda, and other companies
according to Christoph. I don't think this is much about what's best
for Wine, because Wine has to work on multiple operating
systems/drivers anyway. I think this is
On 22 July 2013 18:48, Stefan Dösinger wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Am 2013-07-22 15:39, schrieb Jose Fonseca:
>> It seems to me that this would be more useful if the state tracker
>> targeted not the D3D9 API, but the WDDM D3D9 DDI [2]. Targeting
>> the DDI would
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Am 2013-07-22 15:39, schrieb Jose Fonseca:
> It seems to me that this would be more useful if the state tracker
> targeted not the D3D9 API, but the WDDM D3D9 DDI [2]. Targeting
> the DDI would allow, e.g., to share more code with rest of WINE
> (the
- Original Message -
> So, about two months ago I had the insane idea to pick up Joakim
> Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago
> with the goal to make it run StarCraft 2 so I could finally play at a
> reasonable frame rate ...
>
> With help from Joakim an
I think this Direct3D 9 state tracker is the most important project
since Mesa 1.0. I mean this adds native Direct3D 9 driver
infrastructure for Wine on Linux and as such should eventually be
competitive with Windows in terms of performance.
Do we need the horrible OpenGL anymore? Haha, just kiddi
Em 16-07-2013 16:43, Christoph Bumiller escreveu:
So far I've tried Skyrim, Civilization 5, Anno 1404 and StarCraft 2 on
the nvc0 and r600g drivers, which work pretty well, at up to x2 the fps
I get with wined3d (NOTE: no thorough benchmarking done yet).
Oblivion sucks fps wise nowdays, I wonde
So, about two months ago I had the insane idea to pick up Joakim
Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago
with the goal to make it run StarCraft 2 so I could finally play at a
reasonable frame rate ...
With help from Joakim and advice from the wine developers, as wel
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