Re: [Mesa-dev] Direct3D 9 state tracker [amended]

2013-08-15 Thread Carlo Marchiori
Hello, one day I bought Mass Effect 3, but currently I'm not really able to play it on my Linux laptop featuring 3.0 Mesa 9.1.4. Gallium 0.4 on AMD CEDAR I tried the fglrx driver, but it gives more problems than it solves (yet the fps is there). With the radeon driver I manage to get to an ALMOS

Re: [Mesa-dev] Direct3D 9 state tracker

2013-08-15 Thread Carlo Marchiori
Hello, one day I bought Mass Effect 3, but currently I'm not really able to play it on my Linux laptop featuring 3.0 Mesa 9.1.4. Gallium 0.4 on AMD CEDAR I tried the fglrx driver, but it gives more problems than it solves (yet the fps is there). With the radeon driver I manage to get to an ALMOS

Re: [Mesa-dev] Direct3D 9 state tracker

2013-08-09 Thread Mike Lothian
Hi Chris Just a quick note for any Gentoo users - I've added these alternative sources into the FireBurn overlay You just need to set the nine use flag and you'll get Chris's versions Cheers Mike On 16 July 2013 19:43, Christoph Bumiller wrote: > So, about two months ago I had the insane ide

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-23 Thread Joakim Sindholt
On Tue, 2013-07-23 at 08:39 +1000, Dave Airlie wrote: > On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák wrote: > > I think this is radically different from d3d1x, as it already can be > > used to play games from Blizzard, Bethesda, and other companies > > according to Christoph. I don't think this is

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-22 Thread Dave Airlie
On Tue, Jul 23, 2013 at 8:21 AM, Marek Olšák wrote: > I think this is radically different from d3d1x, as it already can be > used to play games from Blizzard, Bethesda, and other companies > according to Christoph. I don't think this is much about what's best > for Wine, because Wine has to work o

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-22 Thread Marek Olšák
I think this is radically different from d3d1x, as it already can be used to play games from Blizzard, Bethesda, and other companies according to Christoph. I don't think this is much about what's best for Wine, because Wine has to work on multiple operating systems/drivers anyway. I think this is

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-22 Thread Henri Verbeet
On 22 July 2013 18:48, Stefan Dösinger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Am 2013-07-22 15:39, schrieb Jose Fonseca: >> It seems to me that this would be more useful if the state tracker >> targeted not the D3D9 API, but the WDDM D3D9 DDI [2]. Targeting >> the DDI would

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-22 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-07-22 15:39, schrieb Jose Fonseca: > It seems to me that this would be more useful if the state tracker > targeted not the D3D9 API, but the WDDM D3D9 DDI [2]. Targeting > the DDI would allow, e.g., to share more code with rest of WINE > (the

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-22 Thread Jose Fonseca
- Original Message - > So, about two months ago I had the insane idea to pick up Joakim > Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago > with the goal to make it run StarCraft 2 so I could finally play at a > reasonable frame rate ... > > With help from Joakim an

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-18 Thread Marek Olšák
I think this Direct3D 9 state tracker is the most important project since Mesa 1.0. I mean this adds native Direct3D 9 driver infrastructure for Wine on Linux and as such should eventually be competitive with Windows in terms of performance. Do we need the horrible OpenGL anymore? Haha, just kiddi

Re: [Mesa-dev] Direct3D 9 state tracker

2013-07-16 Thread Solerman Kaplon
Em 16-07-2013 16:43, Christoph Bumiller escreveu: So far I've tried Skyrim, Civilization 5, Anno 1404 and StarCraft 2 on the nvc0 and r600g drivers, which work pretty well, at up to x2 the fps I get with wined3d (NOTE: no thorough benchmarking done yet). Oblivion sucks fps wise nowdays, I wonde

[Mesa-dev] Direct3D 9 state tracker

2013-07-16 Thread Christoph Bumiller
So, about two months ago I had the insane idea to pick up Joakim Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago with the goal to make it run StarCraft 2 so I could finally play at a reasonable frame rate ... With help from Joakim and advice from the wine developers, as wel