Hi Chris Just a quick note for any Gentoo users - I've added these alternative sources into the FireBurn overlay
You just need to set the nine use flag and you'll get Chris's versions Cheers Mike On 16 July 2013 19:43, Christoph Bumiller <e0425...@student.tuwien.ac.at>wrote: > So, about two months ago I had the insane idea to pick up Joakim > Sindholt's Direct3D 9 state tracker that he'd started about 3 years ago > with the goal to make it run StarCraft 2 so I could finally play at a > reasonable frame rate ... > > With help from Joakim and advice from the wine developers, as well as > wine's d3d9 tests, things went surprisingly smooth and my original goal > has been achieved and surpassed, hence I thought I'd post a note here in > case someone who doesn't yet know about it is interested in trying it out. > > ... Now wait, didn't we have a D3D10/11 state tracker already that we > kicked out because it was unmaintained and not really useful ? > Yes, but there are a couple of differences to d3d1x: > > - the original author has not vanished [yet] (Luca, if you can hear me: > You cannot leave your children out to die like that !) > - it's written in C instead of C++ and not relying on horrific multiple > inheritance with templates hacks to make gcc generate COM-compatible > vtables (and I'm still not sure if that actually worked) > - gallium wasn't ready for D3D11, and still isn't (at least the pipe > drivers aren't), but it is ready for D3D9, and all the features required > from the pipe drivers are well tested via OpenGL > - there are no motivating applications using Direct3D 10/11 yet (at > least for me) > - and most importantly, contrary to d3d1x, d3d9/st already actually > works for real applications ! > > So far I've tried Skyrim, Civilization 5, Anno 1404 and StarCraft 2 on > the nvc0 and r600g drivers, which work pretty well, at up to x2 the fps > I get with wined3d (NOTE: no thorough benchmarking done yet). > Civilization 4 works, too, but it still has a couple of (not too severe) > rendering issues because I didn't pay much attention to the fixed > function pipeline and its interaction with the earlier shader versions yet. > > If people think it's a good idea to merge it, I'd clean up the few > modifications I did to gallium, and, once they've been cleared, merge > the state tracker itself. > Unfortunately, for proper window system integration, a few modifications > to wine are required (it used to run without them, but fully correct > operation isn't possible like that). > > Here's the links to the mesa branch containing the state tracker and to > a patched version of wine: > https://github.com/chrisbmr/Mesa-3D/tree/gallium-nine > https://github.com/chrisbmr/wine/tree/d3dadapter9-wip > (The wine modifications only affect { d3d9.dll.so, gdi32.dll.so, > user32.dll.so, wineps.drv.so and winex11.drv.so }, so you don't have to > replace all of it). > > Some usage hints: > > https://github.com/chrisbmr/Mesa-3D/blob/gallium-nine/src/gallium/state_trackers/nine/README > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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