Ping ... most of these are tidy ups and can be reviewed individually.
Also patch 13 has landed.
On Wed, 2016-07-27 at 15:20 +1000, Timothy Arceri wrote:
> The ultimate goal is to be able to convert to NIR and make use of its
> optimisations before assigning varying and uniform locations. This
> sh
On Tue, 2016-07-26 at 22:56 -0700, Matt Turner wrote:
> On Tue, Jul 26, 2016 at 10:20 PM, Timothy Arceri
> wrote:
> > The ultimate goal is to be able to convert to NIR and make use of
> > its
> > optimisations before assigning varying and uniform locations. This
> > should allow us to start removi
On Tue, 2016-07-26 at 22:56 -0700, Matt Turner wrote:
> On Tue, Jul 26, 2016 at 10:20 PM, Timothy Arceri
> wrote:
> > The ultimate goal is to be able to convert to NIR and make use of
> > its
> > optimisations before assigning varying and uniform locations. This
> > should allow us to start removi
On Tue, Jul 26, 2016 at 10:20 PM, Timothy Arceri
wrote:
> The ultimate goal is to be able to convert to NIR and make use of its
> optimisations before assigning varying and uniform locations. This
> should allow us to start removing some of the GLSL IR optimisation
> passes.
I'm very excited abou
The ultimate goal is to be able to convert to NIR and make use of its
optimisations before assigning varying and uniform locations. This
should allow us to start removing some of the GLSL IR optimisation
passes.
This series falls short of making use of NIR because lower_packed_varyings()
modifies