Ping ... most of these are tidy ups and can be reviewed individually. Also patch 13 has landed.
On Wed, 2016-07-27 at 15:20 +1000, Timothy Arceri wrote: > The ultimate goal is to be able to convert to NIR and make use of its > optimisations before assigning varying and uniform locations. This > should allow us to start removing some of the GLSL IR optimisation > passes. > > This series falls short of making use of NIR because > lower_packed_varyings() > modifies the IR after we assign varying locations. I can see two ways > around this, listing them in increasing difficultly level they would > be: > > - replacing the current packing pass with one that follows the > packing > rules of ARB_enhanced_layouts this would mean we can no longer pack > across slots and matrix and array packing effectivness would be > slightly > decreased. > - write a NIR packing pass. > > Even without converting to NIR this series solves a number of the > other > problems with converting to NIR earlier and provides a nice shader-db > improvement on its own. > > Broadwell shader-db results: > > total instructions in shared programs: 8651650 -> 8644415 (-0.08%) > instructions in affected programs: 38754 -> 31519 (-18.67%) > total loops in shared programs: 2085 -> 2085 (0.00%) > helped: 320 > HURT: 0 > GAINED: 0 > > Ivybridge reported no difference. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev