2011/12/5 Kristian Høgsberg :
> 2011/12/5 zhigang gong :
>> Hi Kristian,
>>
>> I'm integrating glamor with intel's video driver now. The basic idea
>> is to allocate a BO
>> by calling libdrm directly in intel uxa code path, then latter create
>> an EGL image from
>> that BO's handle. And then bin
2011/12/5 zhigang gong :
> Hi Kristian,
>
> I'm integrating glamor with intel's video driver now. The basic idea
> is to allocate a BO
> by calling libdrm directly in intel uxa code path, then latter create
> an EGL image from
> that BO's handle. And then bind the image to a texture then glamor ca
Hi Kristian,
I'm integrating glamor with intel's video driver now. The basic idea
is to allocate a BO
by calling libdrm directly in intel uxa code path, then latter create
an EGL image from
that BO's handle. And then bind the image to a texture then glamor can
use it as usual.
Now the problem is