Hi Kristian, I'm integrating glamor with intel's video driver now. The basic idea is to allocate a BO by calling libdrm directly in intel uxa code path, then latter create an EGL image from that BO's handle. And then bind the image to a texture then glamor can use it as usual.
Now the problem is that per the spec, EGL_MESA_drm_image extension only support one format, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA which has a 32bit depth. But a normal pixmap may has 8 or 16 bit depth color format, thus we can't get a correct format image. Would you like to extent the MESA drm image extension to support more formats? If so, then I can contribute on that including implement it in mesa. Or do you have any suggestion for my issues. Thanks. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev