> vblank_mode was broken for a long time in EGL, but current 9.0 and 9.1
> have it fixed. Not sure what version you're on.
I am using version 8.0.5. I have been unable to build the 9.1 for
softpipe renderer using the same options that I was using for building
8.0.5. I have posted separately on th
Divick Kishore writes:
>>> By default we sync to vblank, which for you is 60. The software
>>> rasterizer lacks this feature.
>
> I meant that even with h/w rasterizer I get fps = 60 with vblank=0 set.
>
>
>> The weird thing is that he said he ran it with vblank_mode=0. Makes me
>> wonder if we
>> By default we sync to vblank, which for you is 60. The software
>> rasterizer lacks this feature.
I meant that even with h/w rasterizer I get fps = 60 with vblank=0 set.
> The weird thing is that he said he ran it with vblank_mode=0. Makes me
> wonder if we have a bug in our handling of tha
On 05/16/2013 09:27 PM, Eric Anholt wrote:
Divick Kishore writes:
Hi,
I have a simple GLES2 based application which does not do much in
the either of the vertex and fragment shaders. It simply draws a
rotating spiral made from a simple triangle strip. When I try to run
this application us
Divick Kishore writes:
> Hi,
> I have a simple GLES2 based application which does not do much in
> the either of the vertex and fragment shaders. It simply draws a
> rotating spiral made from a simple triangle strip. When I try to run
> this application using the mesa with h/w renderer, it gi
Hi,
I have a simple GLES2 based application which does not do much in
the either of the vertex and fragment shaders. It simply draws a
rotating spiral made from a simple triangle strip. When I try to run
this application using the mesa with h/w renderer, it gives me a
performance which is almos