Hi, I have a simple GLES2 based application which does not do much in the either of the vertex and fragment shaders. It simply draws a rotating spiral made from a simple triangle strip. When I try to run this application using the mesa with h/w renderer, it gives me a performance which is almost = 60 fps consistently.
I saw this happening with glxgears application as well but after setting vblank_mode=0 I see the performance of glxgears with h/w rendering is much much faster than llvm based s/w renderer. But for the shader based application I still see that performance remains constant at 60fps. The renderer reported with h/w: OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile This is the default mesa installed on my debian machine. The renderer reported with llvm base s/w renderer: OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) This is self compiled mesa. Any help is appreciated, Thanks & Regards, Divick _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev