On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote:
> This series enables compression for single sampled color surfaces,
> also referred to as "lossless compression". This is yet only for
> driver internal use easing pressure on memory bandwidth and caches
> when writing, blending and
On Thu, Feb 11, 2016 at 04:03:00PM -0800, Ben Widawsky wrote:
> On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote:
> > This series enables compression for single sampled color surfaces,
> > also referred to as "lossless compression". This is yet only for
> > driver internal use easin
On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote:
> This series enables compression for single sampled color surfaces,
> also referred to as "lossless compression". This is yet only for
> driver internal use easing pressure on memory bandwidth and caches
> when writing, blending and
This series enables compression for single sampled color surfaces,
also referred to as "lossless compression". This is yet only for
driver internal use easing pressure on memory bandwidth and caches
when writing, blending and sampling surfaces uing gpu.
As a side effect the need for color buffer r