On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote: > This series enables compression for single sampled color surfaces, > also referred to as "lossless compression". This is yet only for > driver internal use easing pressure on memory bandwidth and caches > when writing, blending and sampling surfaces uing gpu. > > As a side effect the need for color buffer resolves after fast > clears is also decreased. Current understanding is that sampling > engine doesn't understand meta data (auxiliary buffer) for single > sampled fast cleared surfaces. However, if the meta data is written > with lossless compression enabled, even sampling engine is capable > of reading both the color buffer and the auxiliary, and resolves > can be omitted in those case. > > The final enabling patch is dependent on earlier two-patch series > fixing state restore mechanism in i965-meta operations. > > v2 (Ben): Use combination of msaa_layout and number of samples > instead of introducing explicit type for lossless > compression. >
Other than the comments I left, patch 6, 7, 9, 10 are: Reviewed-by: Ben Widawsky <benjamin.widaw...@intel.com> I wouldn't mind a small comment in patch 6 about why INTEL_MSAA_LAYOUT_NONE is fast clear (it seems like the resolve has such a comment)... up to you. A few months from now I can imagine myself looking at it and being WTF. 6 and 9 would be a logical pair to squash IMO. I'm going to start back up tomorrow at patch #11. I want to take a bit of a break. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev