On Wed, Nov 25, 2015 at 3:57 PM, Kenneth Graunke wrote:
> On Tuesday, November 03, 2015 01:26:00 PM Jason Ekstrand wrote:
>> This commit adds the capability to NIR to support separate textures and
>> samplers. As it currently stands, glsl_to_nir only sets the sampler and
>> leaves the texture alo
On Tuesday, November 03, 2015 01:26:00 PM Jason Ekstrand wrote:
> This commit adds the capability to NIR to support separate textures and
> samplers. As it currently stands, glsl_to_nir only sets the sampler and
> leaves the texture alone as it did before and nir_lower_samplers assumes
> this. Ho
This commit adds the capability to NIR to support separate textures and
samplers. As it currently stands, glsl_to_nir only sets the sampler and
leaves the texture alone as it did before and nir_lower_samplers assumes
this. However, backends can, if they wish, assume that they are separate
because