On Tuesday, November 03, 2015 01:26:00 PM Jason Ekstrand wrote: > This commit adds the capability to NIR to support separate textures and > samplers. As it currently stands, glsl_to_nir only sets the sampler and > leaves the texture alone as it did before and nir_lower_samplers assumes > this. However, backends can, if they wish, assume that they are separate > because nir_lower_samplers sets both texture and sampler index (they are > the same in this case). > --- > src/glsl/nir/nir.c | 8 +++++++- > src/glsl/nir/nir.h | 28 ++++++++++++++++++++++++---- > src/glsl/nir/nir_instr_set.c | 13 ++++++++----- > src/glsl/nir/nir_lower_samplers.c | 15 +++++++++++++-- > src/glsl/nir/nir_print.c | 14 +++++++++++--- > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 2 +- > src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 2 +- > src/mesa/program/prog_to_nir.c | 1 + > 8 files changed, 66 insertions(+), 17 deletions(-) > > diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c > index 5f03095..d7f5909 100644 > --- a/src/glsl/nir/nir.c > +++ b/src/glsl/nir/nir.c > @@ -488,8 +488,10 @@ nir_tex_instr_create(nir_shader *shader, unsigned > num_srcs) > for (unsigned i = 0; i < num_srcs; i++) > src_init(&instr->src[i].src); > > + instr->texture_index = 0; > + instr->texture_array_size = 0; > + instr->texture = NULL; > instr->sampler_index = 0; > - instr->sampler_array_size = 0; > instr->sampler = NULL; > > return instr; > @@ -1007,6 +1009,10 @@ visit_tex_src(nir_tex_instr *instr, nir_foreach_src_cb > cb, void *state) > if (!visit_src(&instr->src[i].src, cb, state)) > return false; > > + if (instr->texture != NULL)
Mesa coding style is to use braces here, as the contents of the if span more than a single line (even if it is technically a single statement). > + if (!visit_deref_src(instr->texture, cb, state)) > + return false; > + > if (instr->sampler != NULL) > if (!visit_deref_src(instr->sampler, cb, state)) > return false; > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > index ac42251..682c4ed 100644 > --- a/src/glsl/nir/nir.h > +++ b/src/glsl/nir/nir.h > @@ -933,6 +933,7 @@ typedef enum { > nir_tex_src_ms_index, /* MSAA sample index */ > nir_tex_src_ddx, > nir_tex_src_ddy, > + nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */ > nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */ > nir_num_tex_src_types > } nir_tex_src_type; > @@ -980,6 +981,24 @@ typedef struct { > /* gather component selector */ > unsigned component : 2; > > + /** The texture index > + * > + * If this texture instruction has a nir_tex_src_texture_offset source, > + * then the texture index is given by texture_index + texture_offset. > + */ > + unsigned texture_index; > + > + /** The size of the texture array or 0 if it's not an array */ > + unsigned texture_array_size; > + > + /** The texture deref > + * > + * If both this and `sampler` are both NULL, use texture_index instead. > + * If `texture` is NULL, but `sampler` is non-NULL, then the texture is > + * implied from the sampler. > + */ > + nir_deref_var *texture; > + > /** The sampler index > * > * If this texture instruction has a nir_tex_src_sampler_offset source, > @@ -987,10 +1006,11 @@ typedef struct { > */ > unsigned sampler_index; > > - /** The size of the sampler array or 0 if it's not an array */ > - unsigned sampler_array_size; > - > - nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */ > + /** The sampler deref > + * > + * If this is null, use sampler_index instead. > + */ > + nir_deref_var *sampler; > } nir_tex_instr; > > static inline unsigned > diff --git a/src/glsl/nir/nir_instr_set.c b/src/glsl/nir/nir_instr_set.c > index d3f939f..eb02132 100644 > --- a/src/glsl/nir/nir_instr_set.c > +++ b/src/glsl/nir/nir_instr_set.c > @@ -155,8 +155,9 @@ hash_tex(uint32_t hash, const nir_tex_instr *instr) > hash = HASH(hash, instr->const_offset); > unsigned component = instr->component; > hash = HASH(hash, component); > + hash = HASH(hash, instr->texture_index); > + hash = HASH(hash, instr->texture_array_size); > hash = HASH(hash, instr->sampler_index); > - hash = HASH(hash, instr->sampler_array_size); > > assert(!instr->sampler); > > @@ -305,13 +306,15 @@ nir_instrs_equal(const nir_instr *instr1, const > nir_instr *instr2) > memcmp(tex1->const_offset, tex2->const_offset, > sizeof(tex1->const_offset)) != 0 || > tex1->component != tex2->component || > - tex1->sampler_index != tex2->sampler_index || > - tex1->sampler_array_size != tex2->sampler_array_size) { > + tex1->texture_index != tex2->texture_index || > + tex1->texture_array_size != tex2->texture_array_size || > + tex1->sampler_index != tex2->sampler_index) { > return false; > } > > /* Don't support un-lowered sampler derefs currently. */ > - assert(!tex1->sampler && !tex2->sampler); > + assert(!tex1->texture && !tex1->sampler && > + !tex2->texture && !tex2->sampler); > > return true; > } > @@ -422,7 +425,7 @@ instr_can_rewrite(nir_instr *instr) > nir_tex_instr *tex = nir_instr_as_tex(instr); > > /* Don't support un-lowered sampler derefs currently. */ > - if (tex->sampler) > + if (tex->texture || tex->sampler) > return false; > > return true; > diff --git a/src/glsl/nir/nir_lower_samplers.c > b/src/glsl/nir/nir_lower_samplers.c > index 5df79a6..19deafa 100644 > --- a/src/glsl/nir/nir_lower_samplers.c > +++ b/src/glsl/nir/nir_lower_samplers.c > @@ -95,6 +95,9 @@ lower_sampler(nir_tex_instr *instr, const struct > gl_shader_program *shader_progr > if (instr->sampler == NULL) > return; > > + /* GLSL only has combined textures/samplers */ > + assert(instr->texture == NULL); > + > instr->sampler_index = 0; > unsigned location = instr->sampler->var->data.location; > unsigned array_elements = 1; > @@ -107,7 +110,7 @@ lower_sampler(nir_tex_instr *instr, const struct > gl_shader_program *shader_progr > if (indirect) { > /* First, we have to resize the array of texture sources */ > nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src, > - instr->num_srcs + 1); > + instr->num_srcs + 2); > > for (unsigned i = 0; i < instr->num_srcs; i++) { > new_srcs[i].src_type = instr->src[i].src_type; > @@ -121,13 +124,19 @@ lower_sampler(nir_tex_instr *instr, const struct > gl_shader_program *shader_progr > /* Now we can go ahead and move the source over to being a > * first-class texture source. > */ > + instr->src[instr->num_srcs].src_type = nir_tex_src_texture_offset; > + instr->num_srcs++; > + nir_instr_rewrite_src(&instr->instr, > + &instr->src[instr->num_srcs - 1].src, > + nir_src_for_ssa(indirect)); > + > instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset; > instr->num_srcs++; > nir_instr_rewrite_src(&instr->instr, > &instr->src[instr->num_srcs - 1].src, > nir_src_for_ssa(indirect)); > > - instr->sampler_array_size = array_elements; > + instr->texture_array_size = array_elements; > } > > if (location > shader_program->NumUniformStorage - 1 || > @@ -140,6 +149,8 @@ lower_sampler(nir_tex_instr *instr, const struct > gl_shader_program *shader_progr > shader_program->UniformStorage[location].opaque[stage].index; > > instr->sampler = NULL; > + > + instr->texture_index = instr->sampler_index; > } > > typedef struct { > diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c > index 30220c5..d38ca11 100644 > --- a/src/glsl/nir/nir_print.c > +++ b/src/glsl/nir/nir_print.c > @@ -547,6 +547,9 @@ print_tex_instr(nir_tex_instr *instr, print_state *state) > case nir_tex_src_ddy: > fprintf(fp, "(ddy)"); > break; > + case nir_tex_src_texture_offset: > + fprintf(fp, "(texture_offset)"); > + break; > case nir_tex_src_sampler_offset: > fprintf(fp, "(sampler_offset)"); > break; > @@ -577,13 +580,18 @@ print_tex_instr(nir_tex_instr *instr, print_state > *state) > fprintf(fp, "%u (gather_component), ", instr->component); > } > > + if (instr->texture) { > + assert(instr->sampler); Seems like this won't work for the SPIR-V case of texelFetch with no sampler attached. Presumably you delete it in your SPIR-V branch? Maybe just delete it now? > + fprintf(fp, " (texture)"); > + } > if (instr->sampler) { > print_deref(instr->sampler, state); > + fprintf(fp, " (sampler)"); > } else { > - fprintf(fp, "%u", instr->sampler_index); > + assert(instr->texture == NULL); > + fprintf(fp, "%u (texture) %u (sampler)", > + instr->texture_index, instr->sampler_index); > } > - > - fprintf(fp, " (sampler)"); > } > > static void > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > index 24ff5af..81cabaf 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > @@ -2054,7 +2054,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, > nir_tex_instr *instr) > > case nir_tex_src_sampler_offset: { > /* Figure out the highest possible sampler index and mark it as > used */ > - uint32_t max_used = sampler + instr->sampler_array_size - 1; > + uint32_t max_used = sampler + instr->texture_array_size - 1; > if (instr->op == nir_texop_tg4 && devinfo->gen < 8) { > max_used += stage_prog_data->binding_table.gather_texture_start; > } else { > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > index 6948a1b..7a6372b 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > @@ -1684,7 +1684,7 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr) > * the last element of the array. Mark it here, because the > generator > * doesn't have enough information to determine the bound. > */ > - uint32_t array_size = instr->sampler_array_size; > + uint32_t array_size = instr->texture_array_size; > uint32_t max_used = sampler + array_size - 1; > if (instr->op == nir_texop_tg4) { > max_used += prog_data->base.binding_table.gather_texture_start; > diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c > index 539e3c0..d5386ee 100644 > --- a/src/mesa/program/prog_to_nir.c > +++ b/src/mesa/program/prog_to_nir.c > @@ -609,6 +609,7 @@ ptn_tex(nir_builder *b, nir_alu_dest dest, nir_ssa_def > **src, > instr->op = op; > instr->dest_type = nir_type_float; > instr->is_shadow = prog_inst->TexShadow; > + instr->texture_index = prog_inst->TexSrcUnit; > instr->sampler_index = prog_inst->TexSrcUnit; > > switch (prog_inst->TexSrcTarget) { >
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