On Tue, Mar 19, 2013 at 9:21 PM, Dave Airlie wrote:
>> I have no particular objection with the above in principle, as this seems a
>> perfectly valid use of llvmpipe.
>>
>> I just have some remarks on implementation details done separately.
>>
>>
>> For my curiosity sake, how much these changes m
> I have no particular objection with the above in principle, as this seems a
> perfectly valid use of llvmpipe.
>
> I just have some remarks on implementation details done separately.
>
>
> For my curiosity sake, how much these changes matter in practice? (For
> example, what is the % effect of
- Original Message -
> So we have this virtual GPU with nothing approaching a 3D engine,
> so we are currently running llvmpipe with drisw on it. However
> this incurs some overheads that now that we have a kernel driver,
> I believe we can remove.
>
> The main overheads are putimage for a
So we have this virtual GPU with nothing approaching a 3D engine,
so we are currently running llvmpipe with drisw on it. However
this incurs some overheads that now that we have a kernel driver,
I believe we can remove.
The main overheads are putimage for all rendering from
a 3D compositor and get