> I have no particular objection with the above in principle, as this seems a > perfectly valid use of llvmpipe. > > I just have some remarks on implementation details done separately. > > > For my curiosity sake, how much these changes matter in practice? (For > example, what is the % effect of gloss FPS in normal window and fullscreen?)
Well its all about reducing guest CPU usage to increase density, and I haven't done a massive test yet, other than glxgears -fullscreen inside a VM went from 90FPS to 135FPS, so I expect a CPU usage drop for texture from pixmap will be quite decent as well though I don't have a good benchmark for it. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev