On Tue, May 30, 2017 at 10:36 PM, Samuel Pitoiset
wrote:
> Resident buffers have to be added to every new command stream.
> Though, this could be slightly improved when current shaders
> don't use any bindless textures/images but usually applications
> tend to use bindless for almost every draw ca
Resident buffers have to be added to every new command stream.
Though, this could be slightly improved when current shaders
don't use any bindless textures/images but usually applications
tend to use bindless for almost every draw call, and the winsys
thread might help when buffers are added early.