Reviewed-by: Tim Rowley
mailto:timothy.o.row...@intel.com>>
On Dec 8, 2016, at 8:21 PM, Ilia Mirkin
mailto:imir...@alum.mit.edu>> wrote:
Large points become pairs of triangles when rasterized, so we must feed
it three clip distances, one for each vertex.
The clip distance is not subject to spr
Large points become pairs of triangles when rasterized, so we must feed
it three clip distances, one for each vertex.
The clip distance is not subject to sprite coord replacement, so there's
no interpolation of it. We just take its value and put it in the "z"
component of the barycentric-ready pla