Large points become pairs of triangles when rasterized, so we must feed it three clip distances, one for each vertex.
The clip distance is not subject to sprite coord replacement, so there's no interpolation of it. We just take its value and put it in the "z" component of the barycentric-ready plane equation. (We could also just cull it at an earlier point in time, but that would require larger changes.) Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/gallium/drivers/swr/rasterizer/core/binner.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/swr/rasterizer/core/binner.cpp b/src/gallium/drivers/swr/rasterizer/core/binner.cpp index 1538020..d5f2e97 100644 --- a/src/gallium/drivers/swr/rasterizer/core/binner.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/binner.cpp @@ -1185,9 +1185,15 @@ void BinPoints( if (rastState.clipDistanceMask) { uint32_t numClipDist = _mm_popcnt_u32(rastState.clipDistanceMask); - float one[2] = {1.0f, 1.0f}; - desc.pUserClipBuffer = (float*)pArena->Alloc(numClipDist * 2 * sizeof(float)); - ProcessUserClipDist<2>(pa, primIndex, rastState.clipDistanceMask, one, desc.pUserClipBuffer); + desc.pUserClipBuffer = (float*)pArena->Alloc(numClipDist * 3 * sizeof(float)); + float dists[8]; + float one = 1.0f; + ProcessUserClipDist<1>(pa, primIndex, rastState.clipDistanceMask, &one, dists); + for (uint32_t i = 0; i < numClipDist; i++) { + desc.pUserClipBuffer[3*i + 0] = 0.0f; + desc.pUserClipBuffer[3*i + 1] = 0.0f; + desc.pUserClipBuffer[3*i + 2] = dists[i]; + } } MacroTileMgr *pTileMgr = pDC->pTileMgr; -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev