[Mesa-dev] [PATCH v2 0/6] Programmatic blending

2019-05-12 Thread Alyssa Rosenzweig
This series is take two at programmatic blending. The first few patches (setting up the overall structure) of v1 were merged and are omitted here. We start with the improved nir_lower_blend implementation, which has stylistic fixes and an implementation of glColorMask. Beyond that, the biggest chan

[Mesa-dev] [PATCH v2 0/6]

2018-11-27 Thread Ian Romanick
After incorporating several of Jason's suggestions, I have decided to just resend this series. The end result is the same for the worst case. The other cases are 1% - 4% less peak memory usage. The new series is also about 80 lines less code (git diff phi-builder-v1..phi-builder-v2 is 72 insertio

Re: [Mesa-dev] [PATCH v2 0/6] broadcom/vc4: Native fence fd support

2018-05-17 Thread Eric Anholt
Stefan Schake writes: > v2 drops the submit flags, directly moves in fence handling to the > job submit function and queries for the syncobj cap instead of using > a separate support parameter. > > This series adds support for the native fence fd extension to vc4. > The implementation relies on a

Re: [Mesa-dev] [PATCH v2 0/6] broadcom/vc4: Native fence fd support

2018-04-24 Thread Stefan Schake
On Wed, Apr 25, 2018 at 12:00 AM, Stefan Schake wrote: > v2 drops the submit flags, directly moves in fence handling to the > job submit function and queries for the syncobj cap instead of using > a separate support parameter. > > This series adds support for the native fence fd extension to vc4.

[Mesa-dev] [PATCH v2 0/6] broadcom/vc4: Native fence fd support

2018-04-24 Thread Stefan Schake
v2 drops the submit flags, directly moves in fence handling to the job submit function and queries for the syncobj cap instead of using a separate support parameter. This series adds support for the native fence fd extension to vc4. The implementation relies on a newly introduced kernel interface

Re: [Mesa-dev] [PATCH v2 0/6] NVIDIA Tegra support

2018-02-26 Thread Hector Martin 'marcan'
On 2018-02-23 03:26, Thierry Reding wrote: > From: Thierry Reding > > This series of patches implements initial support for Tegra. The first > two patches import DRM UAPI from v4.16-rc1 that provide framebuffer > modifiers that can be used to specify buffers shared between Nouveau > and the Tegra

[Mesa-dev] [PATCH v2 0/6] NVIDIA Tegra support

2018-02-22 Thread Thierry Reding
From: Thierry Reding This series of patches implements initial support for Tegra. The first two patches import DRM UAPI from v4.16-rc1 that provide framebuffer modifiers that can be used to specify buffers shared between Nouveau and the Tegra DRM driver. Patches 3 and 4 add support for framebuff

Re: [Mesa-dev] [PATCH v2 0/6] Implement commont gralloc_handle_t in libdrm

2018-02-05 Thread Robert Foss
Hey, I haven't seen any feedback, but am looking for an ACK/LGTM. If anyone has a cycle to spare, it would be helpful :) Thanks, Rob. On 01/29/2018 06:37 PM, Robert Foss wrote: This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, since at least 4 implementations exist, and shar

[Mesa-dev] [PATCH v2 0/6] Implement commont gralloc_handle_t in libdrm

2018-01-29 Thread Robert Foss
This series moves {gbm,drm,cros}_gralloc_handle_t struct to libdrm, since at least 4 implementations exist, and share a lot of contents. The idea is to keep the common stuff defined in one place, and libdrm is the common codebase to all of these platforms. Additionally, having this struct defined

[Mesa-dev] [PATCH v2 0/6] i965: Fix all the CCS self-dependency issues!

2018-01-24 Thread Jason Ekstrand
This is a v2 of the series I sent out last night. The primary change in this series is the addition of patches 3 and 6. Ken was rightly concerned about the affect that 4 would have on compute. However, it turns out that the function in question was just pointless and can just be removed. The fi

Re: [Mesa-dev] [PATCH v2 0/6] Flag new aux state on aux state updates

2017-09-18 Thread Iago Toral
Hi Jason, thanks for the quick review! I agree with all your points and will update the series accordingly before pushing. Iago On Fri, 2017-09-15 at 17:11 -0700, Jason Ekstrand wrote: > I don't think we need patches 2 or 6 and the commit message from 2 > should probably go on 5.  I left a comment

Re: [Mesa-dev] [PATCH v2 0/6] Flag new aux state on aux state updates

2017-09-15 Thread Jason Ekstrand
I don't think we need patches 2 or 6 and the commit message from 2 should probably go on 5. I left a comment on patch 4. Other than that, 1, 3, 4, and 5 are Reviewed-by: Jason Ekstrand On Fri, Sep 15, 2017 at 3:02 AM, Iago Toral Quiroga wrote: > Jason, Ken: I think this series addresses all

[Mesa-dev] [PATCH v2 0/6] Flag new aux state on aux state updates

2017-09-15 Thread Iago Toral Quiroga
Jason, Ken: I think this series addresses all your feedback, let me know if you think I missed anything. Maybe you also prefer to squash some of the patches, let me know if that is the case. Iago Toral Quiroga (6): i965: rename BRW_NEW_FAST_CLEAR_COLOR to BRW_NEW_AUX_STATE i965: emit BRW_NEW_

Re: [Mesa-dev] [PATCH v2 0/6] vulkan/wsi/wayland: Improve surface format support

2017-07-21 Thread Alexandros Frantzis
On Wed, Jul 12, 2017 at 01:16:00PM +0300, alexandros.frant...@collabora.com wrote: > From: Alexandros Frantzis > > Improve the surface format support in the Wayland Vulkan WSI, by > automating the matching between wl_drm and Vulkan formats. > > The patchset is conceptually split into three part

[Mesa-dev] [PATCH v2 0/6] vulkan/wsi/wayland: Improve surface format support

2017-07-12 Thread alexandros . frantzis
From: Alexandros Frantzis Improve the surface format support in the Wayland Vulkan WSI, by automating the matching between wl_drm and Vulkan formats. The patchset is conceptually split into three parts: * PATCH 1-4: Move the vk_format utilities/scripts to a more accessible location (vulkan/

Re: [Mesa-dev] [PATCH v2 0/6] Various fixes to integer GetUniform*()

2017-05-31 Thread Matt Turner
On Mon, May 22, 2017 at 2:40 AM, Iago Toral wrote: > On Sat, 2017-05-20 at 14:09 -0700, Matt Turner wrote: >> On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga > m> wrote: >> > The main change is that we now use round*() instead of IROUND*() >> > which only >> > worked for signed integer cases.

Re: [Mesa-dev] [PATCH v2 0/6] Various fixes to integer GetUniform*()

2017-05-22 Thread Iago Toral
On Sat, 2017-05-20 at 14:09 -0700, Matt Turner wrote: > On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga m> wrote: > > The main change is that we now use round*() instead of IROUND*() > > which only > > worked for signed integer cases. I have also made it so we write > > converted unsigned valu

Re: [Mesa-dev] [PATCH v2 0/6] Various fixes to integer GetUniform*()

2017-05-20 Thread Matt Turner
On Thu, May 18, 2017 at 2:43 AM, Iago Toral Quiroga wrote: > The main change is that we now use round*() instead of IROUND*() which only > worked for signed integer cases. I have also made it so we write > converted unsigned values the unsigned field in the destination union and to > cast the resu

[Mesa-dev] [PATCH v2 0/6] Various fixes to integer GetUniform*()

2017-05-18 Thread Iago Toral Quiroga
The main change is that we now use round*() instead of IROUND*() which only worked for signed integer cases. I have also made it so we write converted unsigned values the unsigned field in the destination union and to cast the result from round*() to the target integer type explicitly (this is redu

[Mesa-dev] [PATCH v2 0/6] Wayland proxy wrapper fixes

2017-05-05 Thread Daniel Stone
Hi, This series uses proxy wrappers and separate event queues through the Wayland WSI and EGL implementations. EGL already had a partial fix in that it had a per-display event queue, but this was not enough to protect multiple surfaces on a single display being used simultaneously. WSI had a per-sw

[Mesa-dev] [PATCH v2 0/6] radeonsi: gl_BaseVertex fix in non-indexed draws

2017-04-12 Thread Nicolai Hähnle
Hi all, This is the alternative approach to ensuring that gl_BaseVertex == 0 in non-indexed draws. During this, it occurred to me that the earlier approach could also be improved just by saying + if (info->indexed != sctx->current_indexed) { + sctx->current_indexed = info->in

[Mesa-dev] [PATCH v2 0/6] Add support for GL_NV_fill_rectangle

2017-03-30 Thread Lyude
This adds basic support for GL_NV_fill_rectangle in Gallium, along with enabling it for the GM200+ in nouveau. It should be noted this only implements the OpenGL 4.3 bits, since we don't have the features required yet to add this for OpenGLES. Lyude (6): glapi: Add GL_NV_fill_rectangle mesa: A

Re: [Mesa-dev] [PATCH v2 0/6] radv sparseBinding

2017-03-28 Thread Dave Airlie
On 29 March 2017 at 10:03, Bas Nieuwenhuizen wrote: > This series introduces the sparseBinding capability to radv. > > I've mostly rebased & clarified the core remapping algorithm in patch 1, > as well as fixed some bugs that I found. > > No regressions on CTS, all new non-skipping tests (~400) pa

[Mesa-dev] [PATCH v2 0/6] radv sparseBinding

2017-03-28 Thread Bas Nieuwenhuizen
This series introduces the sparseBinding capability to radv. I've mostly rebased & clarified the core remapping algorithm in patch 1, as well as fixed some bugs that I found. No regressions on CTS, all new non-skipping tests (~400) pass. Bas Nieuwenhuizen (6): radv/amdgpu: Add winsys implement

Re: [Mesa-dev] [PATCH v2 0/6] anv: Query cleanups and fixes

2017-02-20 Thread Lionel Landwerlin
This series is : Reviewed-by: Lionel Landwerlin On 20/02/17 19:25, Jason Ekstrand wrote: This series is a v2 of some of the patches I sent out on Saturday to fix queries. I've incorporated the review feedback from Lionel. All but the last two patches are CC'd to stable for both 13.0 and 17.0

[Mesa-dev] [PATCH v2 0/6] anv: Query cleanups and fixes

2017-02-20 Thread Jason Ekstrand
This series is a v2 of some of the patches I sent out on Saturday to fix queries. I've incorporated the review feedback from Lionel. All but the last two patches are CC'd to stable for both 13.0 and 17.0 as queries are pretty well busted without them. This series fixes some rendering errors in T

[Mesa-dev] [PATCH v2 0/6] Use drmGetDevice[s]2 API

2017-02-15 Thread Emil Velikov
Hi all, This is mostly a resent from v1, with a couple of fixes on the ANV patch and commit message polish as per Eric/Michel's input. In case you've forgotten: Using the non "2" API fetches the PCI revision field, which wakes up the device [even if we don't end up using it], which can lead to

[Mesa-dev] [PATCH v2 0/6] etnaviv: update derived texture resources of (re)imported buffers

2016-12-05 Thread Philipp Zabel
Hi, to get weston / wayland_egl working on etnaviv, we need to update the texture resources derived from imported buffers every time they are re-imported. This patchset is based on the github-etnaviv/for_mainline_v1 branch and adds a new pipe_screen::resource_changed callback that is called insid

Re: [Mesa-dev] [PATCH v2 0/6] texture layout improvements

2016-11-22 Thread Ilia Mirkin
Great, thanks! I'll push these out tonight. On Tue, Nov 22, 2016 at 11:44 AM, Cherniak, Bruce wrote: > The entire set has now been r-v-b. > Reviewed-by: Bruce Cherniak > >> On Nov 17, 2016, at 10:56 PM, Ilia Mirkin wrote: >> >> Some of these are new, others have had some changes done to them. M

Re: [Mesa-dev] [PATCH v2 0/6] texture layout improvements

2016-11-22 Thread Cherniak, Bruce
The entire set has now been r-v-b. Reviewed-by: Bruce Cherniak > On Nov 17, 2016, at 10:56 PM, Ilia Mirkin wrote: > > Some of these are new, others have had some changes done to them. Most > notably, > I've fixed the 1D layout in both the TilingFunctions logic as well as the > frontend. > > A

[Mesa-dev] [PATCH v2 0/6] texture layout improvements

2016-11-17 Thread Ilia Mirkin
Some of these are new, others have had some changes done to them. Most notably, I've fixed the 1D layout in both the TilingFunctions logic as well as the frontend. An update piglit run is available at https://people.freedesktop.org/~imirkin/swr/problems.html which includes all but the last 2 pat

[Mesa-dev] [PATCH v2 0/6] i965: Remove width/height restrictions on tiled images

2016-10-24 Thread Jason Ekstrand
Sorry for the quick re-send, but I realized after sending that there were a couple of issues (including a patch ordering problem) in the original version. Sadly, a full piglit run on Haswell (which makes pretty good use of the blitter) didn't show any of these issues so it wasn't caught earlier.

Re: [Mesa-dev] [PATCH v2 0/6] configure.ac: LLVM changes

2016-10-11 Thread Marek Olšák
On Tue, Oct 11, 2016 at 3:44 AM, Tobias Droste wrote: > This series contains the changes split over 6 patches. > Patches 1-5 should be squashed when pushed, because 1-4 break the build. > > I tested a build with llvmpipe, swr, radeonsi, r600 and radv. > I also tested what happens when no LLVM is i

[Mesa-dev] [PATCH v2 0/6] configure.ac: LLVM changes

2016-10-10 Thread Tobias Droste
This series contains the changes split over 6 patches. Patches 1-5 should be squashed when pushed, because 1-4 break the build. I tested a build with llvmpipe, swr, radeonsi, r600 and radv. I also tested what happens when no LLVM is installed, version < required is installed, not all targets/comp

[Mesa-dev] [PATCH v2 0/6] nv50/ir: PostRaConstantFolding improvements

2016-10-09 Thread Karol Herbst
This series reworks the structure of the pass to make it easier to add more optimisations to it. Still have to run a full piglit on my gk106 with this, but g80, gk110 and gm107 should be tested as well, but I can't. v2: swaped the last two commits changes for shader-db: total instructions in sha

Re: [Mesa-dev] [PATCH v2 0/6] gallium: device reset callback & KHR_robustness

2016-10-04 Thread Marek Olšák
I've not read the series yet, but I think we should also "lose" the context on a command submission failure and drop all future CS requests for that context. You don't need a working GPU reset for that and it's a very sensible thing to do. It would also be a good test for all the interfaces. Mare

Re: [Mesa-dev] [PATCH v2 0/6] gallium: device reset callback & KHR_robustness

2016-10-04 Thread Edward O'Callaghan
This series is, Reviewed-by: Edward O'Callaghan On 10/04/2016 07:11 PM, Nicolai Hähnle wrote: > Hi all, > > so after the discussion on the KHR_robustness patch, it seemed like a good > idea to set up a path by which the driver can notify the state tracker of > a device reset even when it isn't e

[Mesa-dev] [PATCH v2 0/6] gallium: device reset callback & KHR_robustness

2016-10-04 Thread Nicolai Hähnle
Hi all, so after the discussion on the KHR_robustness patch, it seemed like a good idea to set up a path by which the driver can notify the state tracker of a device reset even when it isn't explicitly queried for. This series does that, with an initial implementation for radeon. The current rade

Re: [Mesa-dev] [PATCH v2 0/6] gallium/tgsi: 64-bit integer foundations

2016-09-19 Thread Edward O'Callaghan
This series is, Reviewed-by: Edward O'Callaghan On 09/19/2016 11:08 PM, Nicolai Hähnle wrote: > Hi everybody, > > here's a v2 of the series. Compared to previously, I have now squashed my > changes in. I have also included Roland's comments on the tgsi.rst docs, > and, following his comment, I h

[Mesa-dev] [PATCH v2 0/6] gallium/tgsi: 64-bit integer foundations

2016-09-19 Thread Nicolai Hähnle
Hi everybody, here's a v2 of the series. Compared to previously, I have now squashed my changes in. I have also included Roland's comments on the tgsi.rst docs, and, following his comment, I have changed the 32-bit to 64-bit conversion so that there is now a TGSI_OPCODE_I2I64 and a TGSI_OPCODE_U2I

[Mesa-dev] [PATCH v2 0/6] i965/fs: fix Haswell support for doubles

2016-07-11 Thread Samuel Iglesias Gonsálvez
Hello, This is the second version of this patch series [0]. The use of DIM instruction on HSW to setup an 64-bit immediate reg (suggested by Kenneth here [1]) will be sent in a separate patch series. Thanks, Sam [0] https://lists.freedesktop.org/archives/mesa-dev/2016-July/122416.html [1] http

[Mesa-dev] [PATCH v2 0/6] OpenSWR driver addition

2016-02-18 Thread Tim Rowley
Thanks for review comments. Changes since v1: * split patch 3/4 (mesa changes) into two patches * restore llvmpipe as the default software renderer * add documentation Not resending old patches still current: * 1/4 (OpenSWR driver) * 2/4 (OpenSWR rasterizer) * 4/4 (OpenSWR build chang

[Mesa-dev] [PATCH v2 0/6] Enable GL_OES_geometry_shader for OpenGL ES 3.1

2015-11-27 Thread Marta Lofstedt
After I was able to remove the ARB_geometry_shader4 extension I have now rebased my OES_geometry_shader patches. In order to avoid confusion I send V2 for all patches, i.e. all of my old OES_geometry_shader patches are now obsolete. The patches are available here: https://github.com/MartaLo/mesa/

Re: [Mesa-dev] [PATCH v2 0/6] Improvements to the vec4 spilling code

2015-07-29 Thread Francisco Jerez
Iago Toral writes: > On Tue, 2015-07-28 at 18:17 +0300, Francisco Jerez wrote: >> Iago Toral Quiroga writes: >> >> > Link to v1: >> > http://lists.freedesktop.org/archives/mesa-dev/2015-July/089766.html >> > >> > Changes after review (Curro) >> > - Drop the patch that asserted that the reg si

Re: [Mesa-dev] [PATCH v2 0/6] Improvements to the vec4 spilling code

2015-07-28 Thread Iago Toral
On Tue, 2015-07-28 at 18:17 +0300, Francisco Jerez wrote: > Iago Toral Quiroga writes: > > > Link to v1: > > http://lists.freedesktop.org/archives/mesa-dev/2015-July/089766.html > > > > Changes after review (Curro) > > - Drop the patch that asserted that the reg size should always be 1 > > -

Re: [Mesa-dev] [PATCH v2 0/6] Improvements to the vec4 spilling code

2015-07-28 Thread Francisco Jerez
Iago Toral Quiroga writes: > Link to v1: > http://lists.freedesktop.org/archives/mesa-dev/2015-July/089766.html > > Changes after review (Curro) > - Drop the patch that asserted that the reg size should always be 1 > - Expand this so that we do not unspill a register if we have just > uns

[Mesa-dev] [PATCH v2 0/6] Improvements to the vec4 spilling code

2015-07-28 Thread Iago Toral Quiroga
Link to v1: http://lists.freedesktop.org/archives/mesa-dev/2015-July/089766.html Changes after review (Curro) - Drop the patch that asserted that the reg size should always be 1 - Expand this so that we do not unspill a register if we have just unspilled it as well - Use brw_mask_for_swi

Re: [Mesa-dev] [PATCH v2 0/6] Continu enabling Open Gl ES 3.1

2015-06-11 Thread Tapani Pälli
On 06/11/2015 03:08 PM, Tapani Pälli wrote: On 06/11/2015 03:01 PM, Tapani Pälli wrote: Patches 1,2,4,5 Reviewed-by: Tapani Pälli Just to add the r-b is for v3 that you sent separately for: "mesa/es3.1: enable ARB_shader_atomic_counters for GLES 3.1" (not the one in this particular serie

Re: [Mesa-dev] [PATCH v2 0/6] Continu enabling Open Gl ES 3.1

2015-06-11 Thread Tapani Pälli
On 06/11/2015 03:01 PM, Tapani Pälli wrote: Patches 1,2,4,5 Reviewed-by: Tapani Pälli Just to add the r-b is for v3 that you sent separately for: "mesa/es3.1: enable ARB_shader_atomic_counters for GLES 3.1" (not the one in this particular series) For 3 and 6 (multisample + explicit_unifo

Re: [Mesa-dev] [PATCH v2 0/6] Continu enabling Open Gl ES 3.1

2015-06-11 Thread Tapani Pälli
Patches 1,2,4,5 Reviewed-by: Tapani Pälli For 3 and 6 (multisample + explicit_uniform_locaion) you need to move the enums in to the following array: { "apis": ["GL", "GL_CORE", "GLES3"], "params": [ On 05/07/2015 10:57 AM, Marta Lofstedt wrote: Changes to my previous patch-set accoring to

[Mesa-dev] [PATCH v2 0/6] Continu enabling Open Gl ES 3.1

2015-05-07 Thread Marta Lofstedt
Changes to my previous patch-set accoring to comments from Tapani Palli. This will only expose the enums for the respective extensions to gles 3.1 and GL Core. Marta Lofstedt (6): mesa/es3.1: enable GL_ARB_shader_image_load_store for gles3.1 mesa/es3.1: enable ARB_shader_atomic_counters for GL

Re: [Mesa-dev] [PATCH v2 0/6] Implement ARB_clear_texture

2014-06-13 Thread Ilia Mirkin
On Fri, Jun 13, 2014 at 8:59 PM, Neil Roberts wrote: > Here is a second attempt at implementing the GL_ARB_clear_texture > extension. I've split up the patch into serveral smaller patches. They > are based on top of the first patch in Ilia's series which is > available here: > > https://github.com

[Mesa-dev] [PATCH v2 0/6] Implement ARB_clear_texture

2014-06-13 Thread Neil Roberts
Here is a second attempt at implementing the GL_ARB_clear_texture extension. I've split up the patch into serveral smaller patches. They are based on top of the first patch in Ilia's series which is available here: https://github.com/imirkin/mesa/commit/9c2467020a8a3895a1debbad06561f37 I think I'

[Mesa-dev] [PATCH V2 0/6] support packing of arrays of arrays

2014-05-12 Thread Timothy Arceri
V2: The main change in v2 is adding a convenience function to avoid code like this: while (check_type->is_array()) check_type = check_type->element_type(); and if (type->is_record() || (type->is_array() && type->fields.array->is_record()) they can now support arrays of arr

Re: [Mesa-dev] [PATCH v2 0/6] gallium: add new opcodes needed for ARB_gs5

2014-04-28 Thread Roland Scheidegger
For 1-4: Reviewed-by: Roland Scheidegger Am 26.04.2014 18:16, schrieb Ilia Mirkin: > v1 -> v2: > - improved docs and comments > - nvc0 support for new opcodes > - split out math helpers into separate commit > > I'm pretty sure I addressed all the feedback in the earlier series. Let me > know

[Mesa-dev] [PATCH v2 0/6] gallium: add new opcodes needed for ARB_gs5

2014-04-26 Thread Ilia Mirkin
v1 -> v2: - improved docs and comments - nvc0 support for new opcodes - split out math helpers into separate commit I'm pretty sure I addressed all the feedback in the earlier series. Let me know if I missed anything. Ilia Mirkin (6): gallium: add new opcodes for ARB_gs5 bit manipulation sup

Re: [Mesa-dev] [PATCH v2 0/6] GLES3 transform feedback fixes.

2012-12-16 Thread Jordan Justen
Reviewed-by: Jordan Justen On Sat, Dec 15, 2012 at 10:09 PM, Paul Berry wrote: > Here's an update on my patch series from yesterday. I've made the > following changes: > > - In patch 2, I had accidentaly included some C++-style variable > declarations. These don't work with MSVC, so I change

[Mesa-dev] [PATCH v2 0/6] GLES3 transform feedback fixes.

2012-12-15 Thread Paul Berry
Here's an update on my patch series from yesterday. I've made the following changes: - In patch 2, I had accidentaly included some C++-style variable declarations. These don't work with MSVC, so I changed them to C-style variable declarations. - Patch 5 required a complete rewrite--it turne

Re: [Mesa-dev] [PATCH v2 0/6] Minor fixes to the code that populates the dispatch table.

2012-10-23 Thread Matt Turner
On Mon, Oct 22, 2012 at 5:22 PM, Paul Berry wrote: > Changes based on comments from Matt and Brian. Patch 3/6 has been > added. Patch 6/6 has been updated. > > [PATCH v2 1/6] main: Fix warning ('struct gl_context' declared inside > parameter list). > [PATCH v2 2/6] glapi: Alias ClampColor and C

Re: [Mesa-dev] [PATCH v2 0/6] Minor fixes to the code that populates the dispatch table.

2012-10-23 Thread Ian Romanick
On 10/22/2012 05:22 PM, Paul Berry wrote: Changes based on comments from Matt and Brian. Patch 3/6 has been added. Patch 6/6 has been updated. [PATCH v2 1/6] main: Fix warning ('struct gl_context' declared inside parameter list). [PATCH v2 2/6] glapi: Alias ClampColor and ClampColorARB. [PATC

Re: [Mesa-dev] [PATCH v2 0/6] Minor fixes to the code that populates the dispatch table.

2012-10-22 Thread Jordan Justen
Reviewed-by: Jordan Justen On Mon, Oct 22, 2012 at 5:22 PM, Paul Berry wrote: > Changes based on comments from Matt and Brian. Patch 3/6 has been > added. Patch 6/6 has been updated. > > [PATCH v2 1/6] main: Fix warning ('struct gl_context' declared inside > parameter list). > [PATCH v2 2/6]

[Mesa-dev] [PATCH v2 0/6] Minor fixes to the code that populates the dispatch table.

2012-10-22 Thread Paul Berry
Changes based on comments from Matt and Brian. Patch 3/6 has been added. Patch 6/6 has been updated. [PATCH v2 1/6] main: Fix warning ('struct gl_context' declared inside parameter list). [PATCH v2 2/6] glapi: Alias ClampColor and ClampColorARB. [PATCH v2 3/6] glapi: Alias VertexAttribDivisor a

Re: [Mesa-dev] [PATCH v2 0/6] move software primitive restart into VBO module

2012-05-15 Thread Kenneth Graunke
On 05/13/2012 07:00 AM, Jordan Justen wrote: v2: * change non-gallium drivers to not enable NV_primitive_restart by default. (this matches the current mesa behavior.) * gallium drivers will continue to use software primitivie restart where needed and will always declare the NV_primiti

Re: [Mesa-dev] [PATCH v2 0/6] move software primitive restart into VBO module

2012-05-14 Thread Ian Romanick
On 05/13/2012 07:00 AM, Jordan Justen wrote: v2: * change non-gallium drivers to not enable NV_primitive_restart by default. (this matches the current mesa behavior.) * gallium drivers will continue to use software primitivie restart where needed and will always declare the NV_primiti

[Mesa-dev] [PATCH v2 0/6] move software primitive restart into VBO module

2012-05-13 Thread Jordan Justen
v2: * change non-gallium drivers to not enable NV_primitive_restart by default. (this matches the current mesa behavior.) * gallium drivers will continue to use software primitivie restart where needed and will always declare the NV_primitive_restart extension. (this matches the current