Reviewed-by: Samuel Pitoiset
On 09/18/2017 05:56 PM, Juan A. Suarez Romero wrote:
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following
description:
"A variable could be qualified as both readonly and writeonly, disallowing both
read and write, but still be passed to
i
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following
description:
"A variable could be qualified as both readonly and writeonly, disallowing both
read and write, but still be passed to
imageSize() to have the size queried.".
This is for image variable, but not for buffer