Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 09/18/2017 05:56 PM, Juan A. Suarez Romero wrote:
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the following 
description:

"A variable could be qualified as both readonly and writeonly, disallowing both 
read and write, but still be passed to
imageSize() to have the size queried.".

This is for image variable, but not for buffer variables.

According to https://github.com/KhronosGroup/OpenGL-API/issues/7 Khronos
intent is to allow both readonly and writeonly in buffer variables, and
as such it will update the GLSL specification.

This commit address this issue, and fixes:

KHR-GL{43,44,45}.shader_storage_buffer_object.basic-readonly-writeonly
KHR-GLES31.core.shader_storage_buffer_object.basic-readonly-writeonly

v2: set correctly fields[i] memory flags (Samuel Pitoiset).
---
  src/compiler/glsl/ast_to_hir.cpp | 14 +++-----------
  1 file changed, 3 insertions(+), 11 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 45c8ca2a5d..c46454956d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7254,11 +7254,6 @@ ast_process_struct_or_iface_block_members(exec_list 
*instructions,
              validate_matrix_layout_for_type(state, &loc, decl_type, NULL);
        }
- if (qual->flags.q.read_only && qual->flags.q.write_only) {
-         _mesa_glsl_error(&loc, state, "buffer variable can't be both "
-                          "readonly and writeonly.");
-      }
-
        foreach_list_typed (ast_declaration, decl, link,
                            &decl_list->declarations) {
           YYLTYPE loc = decl->get_location();
@@ -7434,12 +7429,9 @@ ast_process_struct_or_iface_block_members(exec_list 
*instructions,
              /* For readonly and writeonly qualifiers the field definition,
               * if set, overwrites the layout qualifier.
               */
-            if (qual->flags.q.read_only) {
-               fields[i].memory_read_only = true;
-               fields[i].memory_write_only = false;
-            } else if (qual->flags.q.write_only) {
-               fields[i].memory_read_only = false;
-               fields[i].memory_write_only = true;
+            if (qual->flags.q.read_only || qual->flags.q.write_only) {
+               fields[i].memory_read_only = qual->flags.q.read_only;
+               fields[i].memory_write_only = qual->flags.q.write_only;
              } else {
                 fields[i].memory_read_only =
                    layout ? layout->flags.q.read_only : 0;

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