On 2016-01-23 11:06:48, Kenneth Graunke wrote:
> On Thursday, January 21, 2016 11:35:31 PM PST Jordan Justen wrote:
> > Signed-off-by: Jordan Justen
> > ---
> >
> > I tested a release build. I think v1 produced comparable code to
> > before the patch, but it was a bit larger. I found that this
On Thursday, January 21, 2016 11:35:31 PM PST Jordan Justen wrote:
> Signed-off-by: Jordan Justen
> ---
>
> I tested a release build. I think v1 produced comparable code to
> before the patch, but it was a bit larger. I found that this v2 code
> would produce identical code to our current code
Reviewed-by: Iago Toral Quiroga
On Thu, 2016-01-21 at 23:35 -0800, Jordan Justen wrote:
> Signed-off-by: Jordan Justen
> ---
>
> I tested a release build. I think v1 produced comparable code to
> before the patch, but it was a bit larger. I found that this v2 code
> would produce identical c
On Thu, 2016-01-21 at 23:35 -0800, Jordan Justen wrote:
> Signed-off-by: Jordan Justen
> ---
>
> I tested a release build. I think v1 produced comparable code to
> before the patch, but it was a bit larger. I found that this v2 code
> would produce identical code to our current code for releas
Signed-off-by: Jordan Justen
---
I tested a release build. I think v1 produced comparable code to
before the patch, but it was a bit larger. I found that this v2 code
would produce identical code to our current code for release builds.
Timothy, should I add your r-b for v2?
src/glsl/glsl_p