On 2016-01-23 11:06:48, Kenneth Graunke wrote: > On Thursday, January 21, 2016 11:35:31 PM PST Jordan Justen wrote: > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > > --- > > > > I tested a release build. I think v1 produced comparable code to > > before the patch, but it was a bit larger. I found that this v2 code > > would produce identical code to our current code for release builds. > > > > Timothy, should I add your r-b for v2? > > > > src/glsl/glsl_parser_extras.cpp | 81 ++++++++++++++++++++++++ > +---------------- > > 1 file changed, 49 insertions(+), 32 deletions(-) > > > > diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/ > glsl_parser_extras.cpp > > index 1d74db5..1c1bf78 100644 > > --- a/src/glsl/glsl_parser_extras.cpp > > +++ b/src/glsl/glsl_parser_extras.cpp > > @@ -1864,59 +1864,76 @@ do_common_optimization(exec_list *ir, bool linked, > > const struct gl_shader_compiler_options *options, > > bool native_integers) > > { > > + const bool debug = false; > > GLboolean progress = GL_FALSE; > > > > - progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; > > +#define OPT(PASS, ...) do { \ > > + if (debug) { \ > > + printf("START GLSL optimization %s\n", #PASS); \ > > Can we use stderr rather than stdout? Most of our debugging messages > go there already, and if we use both, things just get jumbled. > > fprintf(stderr, ... > > > + const bool opt_progress = PASS(__VA_ARGS__); \ > > + progress = opt_progress || progress; \ > > + if (opt_progress) \ > > + _mesa_print_ir(stdout, ir, NULL); \ > > stderr >
Ok. I'll fix that. Maybe I copied it from opt_array_splitting.cpp? > > + printf("GLSL optimization %s: %s progress\n", \ > > + #PASS, opt_progress ? "made" : "no"); \ > > fprintf(stderr, ... > > Either way, > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Thanks! -Jordan _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev