Yes, that's much more sensible, thanks.
-- Chris
On Wed, Feb 6, 2013 at 12:00 PM, Eric Anholt wrote:
> Chris Forbes writes:
>
>> GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY targets
>> don't allow filtering state to be set, but the default state fails the
>> completeness check
Chris Forbes writes:
> GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY targets
> don't allow filtering state to be set, but the default state fails the
> completeness check for integer formats.
>
> We still care about other reasons the texture might be considered
> incomplete though
GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY targets
don't allow filtering state to be set, but the default state fails the
completeness check for integer formats.
We still care about other reasons the texture might be considered
incomplete though, so can't skip this entirely like