Chris Forbes <chr...@ijw.co.nz> writes: > GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY targets > don't allow filtering state to be set, but the default state fails the > completeness check for integer formats. > > We still care about other reasons the texture might be considered > incomplete though, so can't skip this entirely like GL_TEXTURE_BUFFER. > > Signed-off-by: Chris Forbes <chr...@ijw.co.nz> > --- > src/mesa/main/texobj.h | 8 +++++++- > 1 file changed, 7 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h > index f86b4eb..f8a935b 100644 > --- a/src/mesa/main/texobj.h > +++ b/src/mesa/main/texobj.h > @@ -107,7 +107,13 @@ _mesa_is_texture_complete(const struct gl_texture_object > *texObj, > (sampler->MinFilter != GL_NEAREST && > sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) { > /* If the format is integer, only nearest filtering is allowed */ > - return GL_FALSE; > + /* ignore this for texture targets that don't have filtering state: > + * multisample, multisample array, maybe texture buffer (but TBO > + * bypasses validation entirely) */ > + if (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE && > + texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { > + return GL_FALSE; > + } > }
In _mesa_initialize_texture_object, we've got target-dependent init of the MinFilter. Wouldn't it make sense to just set that to NEAREST for MS textures?
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