On Wed, Oct 05, 2016 at 04:30:51PM -0700, Nanley Chery wrote:
> On Tue, Sep 27, 2016 at 02:47:22PM -0700, Nanley Chery wrote:
> > On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
> > > On Mon 26 Sep 2016, Nanley Chery wrote:
> > > > From: Nanley Chery
> > > >
> > > > Provides an FPS
On Tue, Sep 27, 2016 at 02:47:22PM -0700, Nanley Chery wrote:
> On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
> > On Mon 26 Sep 2016, Nanley Chery wrote:
> > > From: Nanley Chery
> > >
> > > Provides an FPS increase of ~30% on the Sascha triangle and multisampling
> > > demos.
> >
On Tue, Oct 04, 2016 at 03:55:13PM -0700, Chad Versace wrote:
> On Tue 04 Oct 2016, Nanley Chery wrote:
> > On Mon, Oct 03, 2016 at 06:21:30PM -0700, Jason Ekstrand wrote:
> > > On Mon, Oct 3, 2016 at 6:11 PM, Jason Ekstrand
> > > wrote:
> > >
> > > > On Tue, Sep 27, 2016 at 3:23 PM, Nanley Cher
On Tue 04 Oct 2016, Nanley Chery wrote:
> On Mon, Oct 03, 2016 at 06:21:30PM -0700, Jason Ekstrand wrote:
> > On Mon, Oct 3, 2016 at 6:11 PM, Jason Ekstrand wrote:
> >
> > > On Tue, Sep 27, 2016 at 3:23 PM, Nanley Chery
> > > wrote:
> > >
> > >> On Tue, Sep 27, 2016 at 03:12:17PM -0700, Chad Ver
On Mon, Oct 03, 2016 at 06:21:30PM -0700, Jason Ekstrand wrote:
> On Mon, Oct 3, 2016 at 6:11 PM, Jason Ekstrand wrote:
>
> > On Tue, Sep 27, 2016 at 3:23 PM, Nanley Chery
> > wrote:
> >
> >> On Tue, Sep 27, 2016 at 03:12:17PM -0700, Chad Versace wrote:
> >> > On Tue 27 Sep 2016, Nanley Chery wr
On Mon, Oct 3, 2016 at 6:11 PM, Jason Ekstrand wrote:
> On Tue, Sep 27, 2016 at 3:23 PM, Nanley Chery
> wrote:
>
>> On Tue, Sep 27, 2016 at 03:12:17PM -0700, Chad Versace wrote:
>> > On Tue 27 Sep 2016, Nanley Chery wrote:
>> > > On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
>> >
On Tue, Sep 27, 2016 at 3:23 PM, Nanley Chery wrote:
> On Tue, Sep 27, 2016 at 03:12:17PM -0700, Chad Versace wrote:
> > On Tue 27 Sep 2016, Nanley Chery wrote:
> > > On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
> >
> > > > As a consequence of that reasoning, we should set
> 3DST
On Tue, Sep 27, 2016 at 03:12:17PM -0700, Chad Versace wrote:
> On Tue 27 Sep 2016, Nanley Chery wrote:
> > On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
>
> > > As a consequence of that reasoning, we should set
> > > 3DSTATE_CLEAR_PARAMS.DepthClearValueValid = 1
> > > whenever h
On Tue 27 Sep 2016, Nanley Chery wrote:
> On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
> > As a consequence of that reasoning, we should set
> > 3DSTATE_CLEAR_PARAMS.DepthClearValueValid = 1
> > whenever hiz is enabled, even if we don't care about the actual clear value.
>
> In
On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote:
> On Mon 26 Sep 2016, Nanley Chery wrote:
> > From: Nanley Chery
> >
> > Provides an FPS increase of ~30% on the Sascha triangle and multisampling
> > demos.
> >
> > Clears that happen within a render pass via vkCmdClearAttachments ar
On Mon 26 Sep 2016, Nanley Chery wrote:
> From: Nanley Chery
>
> Provides an FPS increase of ~30% on the Sascha triangle and multisampling
> demos.
>
> Clears that happen within a render pass via vkCmdClearAttachments are safe
> even if the clear color changes. This is because the meta implement
From: Nanley Chery
Provides an FPS increase of ~30% on the Sascha triangle and multisampling
demos.
Clears that happen within a render pass via vkCmdClearAttachments are safe
even if the clear color changes. This is because the meta implementation does
not use LOAD_OP_CLEAR which avoids any conf
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