On Tue, Sep 27, 2016 at 11:00:21AM -0700, Chad Versace wrote: > On Mon 26 Sep 2016, Nanley Chery wrote: > > From: Nanley Chery <nanleych...@gmail.com> > > > > Provides an FPS increase of ~30% on the Sascha triangle and multisampling > > demos. > > > > Clears that happen within a render pass via vkCmdClearAttachments are safe > > even if the clear color changes. This is because the meta implementation > > does > > not use LOAD_OP_CLEAR which avoids any conflicts with 3DSTATE_CLEAR_PARAMS. > > > > Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> > > Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> > > > > --- > > > > v2. Update granularity comment for accuracy > > > > src/intel/vulkan/anv_pass.c | 13 +++++++++++++ > > src/intel/vulkan/gen8_cmd_buffer.c | 6 ++++++ > > src/intel/vulkan/genX_cmd_buffer.c | 4 +--- > > 3 files changed, 20 insertions(+), 3 deletions(-) > > > > diff --git a/src/intel/vulkan/anv_pass.c b/src/intel/vulkan/anv_pass.c > > index 69c3c7e..595c2ea 100644 > > --- a/src/intel/vulkan/anv_pass.c > > +++ b/src/intel/vulkan/anv_pass.c > > @@ -155,5 +155,18 @@ void anv_GetRenderAreaGranularity( > > VkRenderPass renderPass, > > VkExtent2D* pGranularity) > > { > > + ANV_FROM_HANDLE(anv_render_pass, pass, renderPass); > > + > > + /* This granularity satisfies HiZ fast clear alignment requirements > > + * for all sample counts. > > + */ > > + for (unsigned i = 0; i < pass->subpass_count; ++i) { > > + if (pass->subpasses[i].depth_stencil_attachment != > > + VK_ATTACHMENT_UNUSED) { > > + *pGranularity = (VkExtent2D) { .width = 8, .height = 4 }; > > + return; > > + } > > + } > > + > > *pGranularity = (VkExtent2D) { 1, 1 }; > > } > > diff --git a/src/intel/vulkan/gen8_cmd_buffer.c > > b/src/intel/vulkan/gen8_cmd_buffer.c > > index 14e6a7b..96e972c 100644 > > --- a/src/intel/vulkan/gen8_cmd_buffer.c > > +++ b/src/intel/vulkan/gen8_cmd_buffer.c > > @@ -479,6 +479,12 @@ genX(cmd_buffer_do_hz_op)(struct anv_cmd_buffer > > *cmd_buffer, > > cmd_state->render_area.extent.height % px_dim.h) > > return; > > } > > + > > + anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) { > > + cp.DepthClearValueValid = true; > > + cp.DepthClearValue = > > + > > cmd_buffer->state.attachments[ds].clear_value.depthStencil.depth; > > + } > > break; > > case BLORP_HIZ_OP_DEPTH_RESOLVE: > > if (cmd_buffer->state.pass->attachments[ds].store_op != > > diff --git a/src/intel/vulkan/genX_cmd_buffer.c > > b/src/intel/vulkan/genX_cmd_buffer.c > > index 2cb1539..290fefc 100644 > > --- a/src/intel/vulkan/genX_cmd_buffer.c > > +++ b/src/intel/vulkan/genX_cmd_buffer.c > > @@ -1320,9 +1320,6 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer > > *cmd_buffer) > > } else { > > anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb); > > } > > - > > - /* Clear the clear params. */ > > - anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp); > > We may need to preserve emission of 3DSTATE_CLEAR_PARAMS here. Two reasons: > > Reason 1. If hiz is enabled in the 3DSTATE_DEPTH_BUFFER, and the hiz > surface has some bits in the clear state, and > 3DSTATE_CLEAR_PARAMS.DepthClearValueValid is 0, > and we emit a draw call, what does the hardware do when it > accesses a cleard pixel? I don't want to find out. >
Good point. > Reason 2. The PRM says we have to (though, to be honest, I don't trust > the PRM's logic). > > From the Skylake PRM >> Vol7: 3D-Media-GPGUP >> Section: Hierarchical > Depth Buffer: > | > | If HiZ is enabled, you must initialize the clear value by either: > | > | 1. Perform a depth clear pass to initialize the clear value. > | 2. Send a 3dstate_clear_params packet with valid = 1. > | > | Without one of these events, context switching will fail, as it > will try > | to save off a clear value even though no valid clear value has > been set. > | When context restore happens, HW will restore an uninitialized > clear value. > > Even though the hardware docs claim we need 3DSTATE_CLEAR_PARAMS when > hiz is > enabled, the docs are vague about the consequences. Does context > switching > really fail, as claimed by #1? Or does context switching actually > succeed, but > context restore gives us an invalid clear value (which doesn't hurt > us), as > claimed by #2? Oh hw docs... :/ > I didn't trust the logic as well, but I agree. It's good to keep the diff as small as reasonably possible. > As a consequence of that reasoning, we should set > 3DSTATE_CLEAR_PARAMS.DepthClearValueValid = 1 > whenever hiz is enabled, even if we don't care about the actual clear value. In the V3, I plan to emit that packet once at device initialization time HSW+, and to always emit it (in the expected location) for IVB/BYT. Only the latter platforms have the restriction that it must always be programmed with the other depth/stencil commands. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev